Hi, Is there any way to get a 3d object’s shadow out of Nuke’s Scene/ScanlineRender combo? I am rendering some 3d extruded text (PolyText from the Geometry Tools plugins) on a wall with a nice soft shadow. Downstream, I’d like to take the 3d text and its shadow for some additional comping. Is there any way to get the shadow alpha? Of course this can be handled routinely in a dedicated 3d program, but I’d like to be able to render the 3d text and shadow + alpha - without the wall it’s casting a shadow on. I can’t see any feature in Nuke’s scan line renderer that would allow me to do this… Any ideas?
Thanks, Rich Rich Bobo Senior VFX Compositor Armstrong-White http://armstrong-white.com/ Email: [email protected] Mobile: (248) 840-2665 Web: http://richbobo.com/ "Aspire, break bounds. Endeavor to be good, and better still, best." - Robert Browning _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
