Thanks Howard! I just discovered that button in the Light panel’s Shadows tab, a few seconds ago… 8^)
Rich On Jan 16, 2014, at 10:23 AM, Howard Jones <[email protected]> wrote: > Output mask in the light should give you a shadow matte > > > On 16 Jan 2014, at 15:11, Richard Bobo <[email protected]> wrote: > >> Hi, >> >> Is there any way to get a 3d object’s shadow out of Nuke’s >> Scene/ScanlineRender combo? I am rendering some 3d extruded text (PolyText >> from the Geometry Tools plugins) on a wall with a nice soft shadow. >> Downstream, I’d like to take the 3d text and its shadow for some additional >> comping. Is there any way to get the shadow alpha? Of course this can be >> handled routinely in a dedicated 3d program, but I’d like to be able to >> render the 3d text and shadow + alpha - without the wall it’s casting a >> shadow on. I can’t see any feature in Nuke’s scan line renderer that would >> allow me to do this… Any ideas? >> >> Thanks, >> Rich >> >> >> Rich Bobo >> Senior VFX Compositor >> Armstrong-White >> http://armstrong-white.com/ >> >> Email: [email protected] >> Mobile: (248) 840-2665 >> Web: http://richbobo.com/ >> >> "Aspire, break bounds. Endeavor to be good, and better still, best." >> - Robert Browning >> >> >> >> >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
