Thanks Howard!

I just discovered that button in the Light panel’s Shadows tab, a few seconds 
ago…   8^)


Rich


On Jan 16, 2014, at 10:23 AM, Howard Jones <[email protected]> wrote:

> Output mask in the light should give you a shadow matte
> 
> 
> On 16 Jan 2014, at 15:11, Richard Bobo <[email protected]> wrote:
> 
>> Hi,
>> 
>> Is there any way to get a 3d object’s shadow out of Nuke’s 
>> Scene/ScanlineRender combo? I am rendering some 3d extruded text (PolyText 
>> from the Geometry Tools plugins) on a wall with a nice soft shadow. 
>> Downstream, I’d like to take the 3d text and its shadow for some additional 
>> comping. Is there any way to get the shadow alpha? Of course this can be 
>> handled routinely in a dedicated 3d program, but I’d like to be able to 
>> render the 3d text and shadow + alpha - without the wall it’s casting a 
>> shadow on. I can’t see any feature in Nuke’s scan line renderer that would 
>> allow me to do this… Any ideas?
>> 
>> Thanks,
>> Rich
>> 
>> 
>> Rich Bobo
>> Senior VFX Compositor
>> Armstrong-White
>> http://armstrong-white.com/
>> 
>> Email:  [email protected]
>> Mobile:  (248) 840-2665
>> Web:  http://richbobo.com/
>> 
>> "Aspire, break bounds. Endeavor to be good, and better still, best."
>> - Robert Browning
>> 
>> 
>> 
>> 
>> 
>> 
>> 
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