Output mask in the light should give you a shadow matte
On 16 Jan 2014, at 15:11, Richard Bobo <[email protected]> wrote: > Hi, > > Is there any way to get a 3d object’s shadow out of Nuke’s > Scene/ScanlineRender combo? I am rendering some 3d extruded text (PolyText > from the Geometry Tools plugins) on a wall with a nice soft shadow. > Downstream, I’d like to take the 3d text and its shadow for some additional > comping. Is there any way to get the shadow alpha? Of course this can be > handled routinely in a dedicated 3d program, but I’d like to be able to > render the 3d text and shadow + alpha - without the wall it’s casting a > shadow on. I can’t see any feature in Nuke’s scan line renderer that would > allow me to do this… Any ideas? > > Thanks, > Rich > > > Rich Bobo > Senior VFX Compositor > Armstrong-White > http://armstrong-white.com/ > > Email: [email protected] > Mobile: (248) 840-2665 > Web: http://richbobo.com/ > > "Aspire, break bounds. Endeavor to be good, and better still, best." > - Robert Browning > > > > > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
