Output mask in the light should give you a shadow matte

On 16 Jan 2014, at 15:11, Richard Bobo <[email protected]> wrote:

> Hi,
> 
> Is there any way to get a 3d object’s shadow out of Nuke’s 
> Scene/ScanlineRender combo? I am rendering some 3d extruded text (PolyText 
> from the Geometry Tools plugins) on a wall with a nice soft shadow. 
> Downstream, I’d like to take the 3d text and its shadow for some additional 
> comping. Is there any way to get the shadow alpha? Of course this can be 
> handled routinely in a dedicated 3d program, but I’d like to be able to 
> render the 3d text and shadow + alpha - without the wall it’s casting a 
> shadow on. I can’t see any feature in Nuke’s scan line renderer that would 
> allow me to do this… Any ideas?
> 
> Thanks,
> Rich
> 
> 
> Rich Bobo
> Senior VFX Compositor
> Armstrong-White
> http://armstrong-white.com/
> 
> Email:  [email protected]
> Mobile:  (248) 840-2665
> Web:  http://richbobo.com/
> 
> "Aspire, break bounds. Endeavor to be good, and better still, best."
> - Robert Browning
> 
> 
> 
> 
> 
> 
> 
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