Hello, I'm working on a scene where I'm projecting the texture, then flying a camera through it. I'm noticing a lot of 'noise' for lack of a better word in the renders.

If I project a white constant instead of the texture map, I can see a noisy mesh rather than a solid white where the projection hits my model.

I don't see a setting that makes this better either. I can make it much worse, but not better. Increasing the samples makes this a bit better, but I'm surprised this isn't just solid white when projecting a white constant. Any ideas? The mesh is really dense, and there aren't holes, so it must be a setting somewhere...

Barry
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to