Hello, I'm working on a scene where I'm projecting the texture, then
flying a camera through it. I'm noticing a lot of 'noise' for lack of a
better word in the renders.
If I project a white constant instead of the texture map, I can see a
noisy mesh rather than a solid white where the projection hits my model.
I don't see a setting that makes this better either. I can make it much
worse, but not better. Increasing the samples makes this a bit better,
but I'm surprised this isn't just solid white when projecting a white
constant. Any ideas? The mesh is really dense, and there aren't holes,
so it must be a setting somewhere...
Barry
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