Does turning projection from both to front do anything for you? Is it possible that the mesh is duplicated somehow? If two faces are in the exact same spot the renderer might find different faces for neighboring pixels, causing strange artifacts.
All the best, Elias Ericsson Rydberg 23 jan 2014 kl. 20:46 skrev Barry Berman <[email protected]>: > Hello, I'm working on a scene where I'm projecting the texture, then flying a > camera through it. I'm noticing a lot of 'noise' for lack of a better word > in the renders. > > If I project a white constant instead of the texture map, I can see a noisy > mesh rather than a solid white where the projection hits my model. > > I don't see a setting that makes this better either. I can make it much > worse, but not better. Increasing the samples makes this a bit better, but > I'm surprised this isn't just solid white when projecting a white constant. > Any ideas? The mesh is really dense, and there aren't holes, so it must be a > setting somewhere... > > Barry > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
