Barry, Have you tried making your Near and Far Camera projection settings as tight as you reasonably can…?
Rich Rich Bobo Senior VFX Compositor Armstrong-White http://armstrong-white.com/ Email: [email protected] Mobile: (248) 840-2665 Web: http://richbobo.com/ "We make a living by what we get, but we make a life by what we give." - Norman MacFinan On Jan 23, 2014, at 3:35 PM, Barry Berman <[email protected]> wrote: > Nope, stochastic samples is set to "0". It's much worse if set to 1, and > gets a bit better the higher it goes. > > On 1/23/2014 12:22 PM, Deke Kincaid wrote: >> You wouldn't happen to have turned on stochastic sampling sampling in the >> Multisample tab? It defaults to 0(which is disabled) but if you make it any >> other number then motion blur will appear like noise. >> >> -- >> Deke Kincaid >> Creative Specialist >> The Foundry >> Skype: dekekincaid >> Tel: (310) 399 4555 - Mobile: (310) 883 4313 >> Web: www.thefoundry.co.uk >> Email: [email protected] >> >> >> On Thu, Jan 23, 2014 at 11:46 AM, Barry Berman <[email protected]> wrote: >> Hello, I'm working on a scene where I'm projecting the texture, then flying >> a camera through it. I'm noticing a lot of 'noise' for lack of a better >> word in the renders. >> >> If I project a white constant instead of the texture map, I can see a noisy >> mesh rather than a solid white where the projection hits my model. >> >> I don't see a setting that makes this better either. I can make it much >> worse, but not better. Increasing the samples makes this a bit better, but >> I'm surprised this isn't just solid white when projecting a white constant. >> Any ideas? The mesh is really dense, and there aren't holes, so it must be >> a setting somewhere... >> >> Barry >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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