Barry,

Have you tried making your Near and Far Camera projection settings as tight as 
you reasonably can…?


Rich


Rich Bobo
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Armstrong-White
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On Jan 23, 2014, at 3:35 PM, Barry Berman <[email protected]> wrote:

> Nope, stochastic samples is set to "0".  It's much worse if set to 1, and 
> gets a bit better the higher it goes.
> 
> On 1/23/2014 12:22 PM, Deke Kincaid wrote:
>> You wouldn't happen to have turned on stochastic sampling sampling in the 
>> Multisample tab?  It defaults to 0(which is disabled) but if you make it any 
>> other number then         motion blur will appear like noise.
>> 
>> --
>> Deke Kincaid
>> Creative Specialist
>> The Foundry
>> Skype: dekekincaid
>> Tel: (310) 399 4555 - Mobile: (310) 883 4313
>> Web: www.thefoundry.co.uk
>> Email: [email protected]  
>> 
>> 
>> On Thu, Jan 23, 2014 at 11:46 AM, Barry Berman <[email protected]> wrote:
>> Hello, I'm working on a scene where I'm projecting the texture, then flying 
>> a camera through it.  I'm noticing a lot of 'noise' for lack of a better 
>> word in the renders.
>> 
>> If I project a white constant instead of the texture map, I can see a noisy 
>> mesh rather than a solid white where the projection hits my model.
>> 
>> I don't see a setting that makes this better either.  I can make it much 
>> worse, but not better.  Increasing the samples makes this a bit better, but 
>> I'm surprised this isn't just solid white when projecting a white constant.  
>> Any ideas?  The mesh is really dense, and there aren't holes, so it must be 
>> a setting somewhere...
>> 
>> Barry
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