Works for me except for Z.


Ron Ganbar
email: [email protected]
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/


On Fri, Feb 21, 2014 at 3:00 PM, Gustaf Nilsson <[email protected]>wrote:

> I am sorry, but when I use your script the rotation of the card does not
> match the angle of the point on the sphere that i sampled
>
>
> On Fri, Feb 21, 2014 at 12:49 PM, Ron Ganbar <[email protected]> wrote:
>
>> X and Y rotations are easy. You just need to use the R value for Y and
>> the G value for X and multiply by 90. The Z - I'm not sure what to do there.
>>
>> set cut_paste_input [stack 0]
>> version 8.0 v1
>> Camera2 {
>>  inputs 0
>>  translate {0 0 5.480000019}
>>  name Camera1
>>  selected true
>>  xpos 79
>>  ypos -164
>> }
>> set N1f4fa180 [stack 0]
>> CheckerBoard2 {
>>  inputs 0
>>  format "256 256 0 0 256 256 1 square_256"
>>  name CheckerBoard1
>>  selected true
>>  xpos 192
>>  ypos -171
>> }
>> Card3D {
>>  inputs 2
>>  rotate {{normalValue.g*90} {normalValue.r*90} {normalValue.b*90}}
>>  name Card3D1
>>  selected true
>>  xpos 192
>>  ypos -60
>>  addUserKnob {20 User}
>>  addUserKnob {18 normalValue R -1 1}
>>  normalValue {-0.1099824831 0.3830043972 0.9200040698}
>>  addUserKnob {6 normalValue_panelDropped l "panel dropped state"
>> -STARTLINE +HIDDEN}
>> }
>> push $N1f4fa180
>> push $cut_paste_input
>> Sphere {
>>  name Sphere1
>>  selected true
>>  xpos -40
>>  ypos -138
>> }
>> push 0
>> add_layer {N N.x N.y N.z}
>> ScanlineRender {
>>  inputs 3
>>  motion_vectors_type distance
>>  output_shader_vectors true
>>  N_channel N
>>  name ScanlineRender1
>>  selected true
>>  xpos -40
>>  ypos -67
>> }
>> Shuffle {
>>  in N
>>  name Shuffle1
>>  selected true
>>  xpos -40
>>  ypos -43
>> }
>> Merge2 {
>>  inputs 2
>>  name Merge1
>>  selected true
>>  xpos -40
>>  ypos 44
>> }
>>
>>
>>
>>
>> Ron Ganbar
>> email: [email protected]
>> tel: +44 (0)7968 007 309 [UK]
>>      +972 (0)54 255 9765 [Israel]
>> url: http://ronganbar.wordpress.com/
>>
>>
>> On Fri, Feb 21, 2014 at 2:41 PM, Gustaf Nilsson <[email protected]>wrote:
>>
>>> Hello
>>>
>>> Doesnt look like it is as straight forward as i hoped; I am trying to
>>> sample a colour from a normals pass and put those values into the rotations
>>> of an axis to align its angle with the surface.
>>>
>>> is there a fancy formula for this?
>>>
>>> Thanks
>>> Gustaf
>>>
>>> --
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>>>
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>>
>>
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>
>
>
>  --
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