Works for me except for Z.
Ron Ganbar email: [email protected] tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Fri, Feb 21, 2014 at 3:00 PM, Gustaf Nilsson <[email protected]>wrote: > I am sorry, but when I use your script the rotation of the card does not > match the angle of the point on the sphere that i sampled > > > On Fri, Feb 21, 2014 at 12:49 PM, Ron Ganbar <[email protected]> wrote: > >> X and Y rotations are easy. You just need to use the R value for Y and >> the G value for X and multiply by 90. The Z - I'm not sure what to do there. >> >> set cut_paste_input [stack 0] >> version 8.0 v1 >> Camera2 { >> inputs 0 >> translate {0 0 5.480000019} >> name Camera1 >> selected true >> xpos 79 >> ypos -164 >> } >> set N1f4fa180 [stack 0] >> CheckerBoard2 { >> inputs 0 >> format "256 256 0 0 256 256 1 square_256" >> name CheckerBoard1 >> selected true >> xpos 192 >> ypos -171 >> } >> Card3D { >> inputs 2 >> rotate {{normalValue.g*90} {normalValue.r*90} {normalValue.b*90}} >> name Card3D1 >> selected true >> xpos 192 >> ypos -60 >> addUserKnob {20 User} >> addUserKnob {18 normalValue R -1 1} >> normalValue {-0.1099824831 0.3830043972 0.9200040698} >> addUserKnob {6 normalValue_panelDropped l "panel dropped state" >> -STARTLINE +HIDDEN} >> } >> push $N1f4fa180 >> push $cut_paste_input >> Sphere { >> name Sphere1 >> selected true >> xpos -40 >> ypos -138 >> } >> push 0 >> add_layer {N N.x N.y N.z} >> ScanlineRender { >> inputs 3 >> motion_vectors_type distance >> output_shader_vectors true >> N_channel N >> name ScanlineRender1 >> selected true >> xpos -40 >> ypos -67 >> } >> Shuffle { >> in N >> name Shuffle1 >> selected true >> xpos -40 >> ypos -43 >> } >> Merge2 { >> inputs 2 >> name Merge1 >> selected true >> xpos -40 >> ypos 44 >> } >> >> >> >> >> Ron Ganbar >> email: [email protected] >> tel: +44 (0)7968 007 309 [UK] >> +972 (0)54 255 9765 [Israel] >> url: http://ronganbar.wordpress.com/ >> >> >> On Fri, Feb 21, 2014 at 2:41 PM, Gustaf Nilsson <[email protected]>wrote: >> >>> Hello >>> >>> Doesnt look like it is as straight forward as i hoped; I am trying to >>> sample a colour from a normals pass and put those values into the rotations >>> of an axis to align its angle with the surface. >>> >>> is there a fancy formula for this? >>> >>> Thanks >>> Gustaf >>> >>> -- >>> ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > > -- > ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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