That is exactly what i was looking for, Simon! (but wont try it until monday) I had got the Y rotation right, but was a little of on the X-expression. friday + trig = bad time, I guess...
On Sat, Feb 22, 2014 at 9:30 AM, Simon Björk <[email protected]> wrote: > I've been using Ivan's expression for this: > http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?t=5426&sid=b306dee685f0e917fbc2186f12def4e8. > Works great. > > > 2014-02-21 18:42 GMT+01:00 Randy Little <[email protected]>: > >> IF the geo is available would it be easier to import the GEO or even just >> the little that you need via fbx and get the axis of the object and then >> link it and give it an offset? Or even just get the location of a vertex >> and link to that in the 3d workspace? >> >> Randy S. Little >> http://www.rslittle.com/ >> http://www.imdb.com/name/nm2325729/ >> >> >> >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > -- ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
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