No, you're right, it doesn't. I need to take a longer look at this.



Ron Ganbar
email: [email protected]
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/


On Fri, Feb 21, 2014 at 3:21 PM, Ron Ganbar <[email protected]> wrote:

> Works for me except for Z.
>
>
>
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
>
> On Fri, Feb 21, 2014 at 3:00 PM, Gustaf Nilsson <[email protected]>wrote:
>
>> I am sorry, but when I use your script the rotation of the card does not
>> match the angle of the point on the sphere that i sampled
>>
>>
>> On Fri, Feb 21, 2014 at 12:49 PM, Ron Ganbar <[email protected]> wrote:
>>
>>> X and Y rotations are easy. You just need to use the R value for Y and
>>> the G value for X and multiply by 90. The Z - I'm not sure what to do there.
>>>
>>> set cut_paste_input [stack 0]
>>> version 8.0 v1
>>> Camera2 {
>>>  inputs 0
>>>  translate {0 0 5.480000019}
>>>  name Camera1
>>>  selected true
>>>  xpos 79
>>>  ypos -164
>>> }
>>> set N1f4fa180 [stack 0]
>>> CheckerBoard2 {
>>>  inputs 0
>>>  format "256 256 0 0 256 256 1 square_256"
>>>  name CheckerBoard1
>>>  selected true
>>>  xpos 192
>>>  ypos -171
>>> }
>>> Card3D {
>>>  inputs 2
>>>  rotate {{normalValue.g*90} {normalValue.r*90} {normalValue.b*90}}
>>>  name Card3D1
>>>  selected true
>>>  xpos 192
>>>  ypos -60
>>>  addUserKnob {20 User}
>>>  addUserKnob {18 normalValue R -1 1}
>>>  normalValue {-0.1099824831 0.3830043972 0.9200040698}
>>>  addUserKnob {6 normalValue_panelDropped l "panel dropped state"
>>> -STARTLINE +HIDDEN}
>>> }
>>> push $N1f4fa180
>>> push $cut_paste_input
>>> Sphere {
>>>  name Sphere1
>>>  selected true
>>>  xpos -40
>>>  ypos -138
>>> }
>>> push 0
>>> add_layer {N N.x N.y N.z}
>>> ScanlineRender {
>>>  inputs 3
>>>  motion_vectors_type distance
>>>  output_shader_vectors true
>>>  N_channel N
>>>  name ScanlineRender1
>>>  selected true
>>>  xpos -40
>>>  ypos -67
>>> }
>>> Shuffle {
>>>  in N
>>>  name Shuffle1
>>>  selected true
>>>  xpos -40
>>>  ypos -43
>>> }
>>> Merge2 {
>>>  inputs 2
>>>  name Merge1
>>>  selected true
>>>  xpos -40
>>>  ypos 44
>>> }
>>>
>>>
>>>
>>>
>>> Ron Ganbar
>>> email: [email protected]
>>> tel: +44 (0)7968 007 309 [UK]
>>>      +972 (0)54 255 9765 [Israel]
>>> url: http://ronganbar.wordpress.com/
>>>
>>>
>>> On Fri, Feb 21, 2014 at 2:41 PM, Gustaf Nilsson 
>>> <[email protected]>wrote:
>>>
>>>> Hello
>>>>
>>>> Doesnt look like it is as straight forward as i hoped; I am trying to
>>>> sample a colour from a normals pass and put those values into the rotations
>>>> of an axis to align its angle with the surface.
>>>>
>>>> is there a fancy formula for this?
>>>>
>>>> Thanks
>>>> Gustaf
>>>>
>>>> --
>>>> ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
>>>>
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>>>
>>>
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>>
>>
>>
>>  --
>> ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
>>
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>
>
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