No, you're right, it doesn't. I need to take a longer look at this.
Ron Ganbar email: [email protected] tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Fri, Feb 21, 2014 at 3:21 PM, Ron Ganbar <[email protected]> wrote: > Works for me except for Z. > > > > Ron Ganbar > email: [email protected] > tel: +44 (0)7968 007 309 [UK] > +972 (0)54 255 9765 [Israel] > url: http://ronganbar.wordpress.com/ > > > On Fri, Feb 21, 2014 at 3:00 PM, Gustaf Nilsson <[email protected]>wrote: > >> I am sorry, but when I use your script the rotation of the card does not >> match the angle of the point on the sphere that i sampled >> >> >> On Fri, Feb 21, 2014 at 12:49 PM, Ron Ganbar <[email protected]> wrote: >> >>> X and Y rotations are easy. You just need to use the R value for Y and >>> the G value for X and multiply by 90. The Z - I'm not sure what to do there. >>> >>> set cut_paste_input [stack 0] >>> version 8.0 v1 >>> Camera2 { >>> inputs 0 >>> translate {0 0 5.480000019} >>> name Camera1 >>> selected true >>> xpos 79 >>> ypos -164 >>> } >>> set N1f4fa180 [stack 0] >>> CheckerBoard2 { >>> inputs 0 >>> format "256 256 0 0 256 256 1 square_256" >>> name CheckerBoard1 >>> selected true >>> xpos 192 >>> ypos -171 >>> } >>> Card3D { >>> inputs 2 >>> rotate {{normalValue.g*90} {normalValue.r*90} {normalValue.b*90}} >>> name Card3D1 >>> selected true >>> xpos 192 >>> ypos -60 >>> addUserKnob {20 User} >>> addUserKnob {18 normalValue R -1 1} >>> normalValue {-0.1099824831 0.3830043972 0.9200040698} >>> addUserKnob {6 normalValue_panelDropped l "panel dropped state" >>> -STARTLINE +HIDDEN} >>> } >>> push $N1f4fa180 >>> push $cut_paste_input >>> Sphere { >>> name Sphere1 >>> selected true >>> xpos -40 >>> ypos -138 >>> } >>> push 0 >>> add_layer {N N.x N.y N.z} >>> ScanlineRender { >>> inputs 3 >>> motion_vectors_type distance >>> output_shader_vectors true >>> N_channel N >>> name ScanlineRender1 >>> selected true >>> xpos -40 >>> ypos -67 >>> } >>> Shuffle { >>> in N >>> name Shuffle1 >>> selected true >>> xpos -40 >>> ypos -43 >>> } >>> Merge2 { >>> inputs 2 >>> name Merge1 >>> selected true >>> xpos -40 >>> ypos 44 >>> } >>> >>> >>> >>> >>> Ron Ganbar >>> email: [email protected] >>> tel: +44 (0)7968 007 309 [UK] >>> +972 (0)54 255 9765 [Israel] >>> url: http://ronganbar.wordpress.com/ >>> >>> >>> On Fri, Feb 21, 2014 at 2:41 PM, Gustaf Nilsson >>> <[email protected]>wrote: >>> >>>> Hello >>>> >>>> Doesnt look like it is as straight forward as i hoped; I am trying to >>>> sample a colour from a normals pass and put those values into the rotations >>>> of an axis to align its angle with the surface. >>>> >>>> is there a fancy formula for this? >>>> >>>> Thanks >>>> Gustaf >>>> >>>> -- >>>> ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> >> -- >> ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > >
_______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
