The only way I know of is trace sop houdini then export from there somehow......

Sent from my iPad

> On 6 Mar 2014, at 00:13, Frank Rueter <[email protected]> wrote:
> 
> that won't be possible out of the box.
> 
> 
>> On 06/03/14 13:03, Darren Coombes wrote:
>> Does anyone know how to export an animated spline shape from a nuke roto 
>> node to maya nurbs curve?
>> 
>> Thanks.
>> Daz.
>> 
>> 
>> Darren Coombes - VFX Compositor
>> 
>> Check out some of my work…
>> http://vimeo.com/82865049
>> 
>> Mob:  +61 418 631 079
>> Skype:  darrencoombes
>> Twitter:  @durwood81
>> 
>> 
>> 
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> 
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to