The only way I know of is trace sop houdini then export from there somehow......
Sent from my iPad > On 6 Mar 2014, at 00:13, Frank Rueter <[email protected]> wrote: > > that won't be possible out of the box. > > >> On 06/03/14 13:03, Darren Coombes wrote: >> Does anyone know how to export an animated spline shape from a nuke roto >> node to maya nurbs curve? >> >> Thanks. >> Daz. >> >> >> Darren Coombes - VFX Compositor >> >> Check out some of my work… >> http://vimeo.com/82865049 >> >> Mob: +61 418 631 079 >> Skype: darrencoombes >> Twitter: @durwood81 >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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