Haven't tested it, but you could try to use PolyShape from Geometry Tools for 
Nuke to convert roto shapes to objects and then use a WriteGeo to output an 
alembic file for your 3D app where you can convert it to nurbs.


Cheers,

Diogo

On Thu, Mar 6, 2014 at 4:56 PM, Tzuen Wu <[email protected]> wrote:

> You could do it if you were willing to script it on both sides, e.g., in 
> nuke walk the shape list of the roto node and write out something 
> similar to a chan file with point positions for each frame, then use 
> mel/python to read the file and generate the nurbs curve in maya. But 
> not very out of the box at all :)
> On 07/03/14 03:28, Neil Scholes wrote:
>> The only way I know of is trace sop houdini then export from there 
>> somehow......
>>
>> Sent from my iPad
>>
>> On 6 Mar 2014, at 00:13, Frank Rueter <[email protected] 
>> <mailto:[email protected]>> wrote:
>>
>>> that won't be possible out of the box.
>>>
>>>
>>> On 06/03/14 13:03, Darren Coombes wrote:
>>>> Does anyone know how to export an animated spline shape from a nuke 
>>>> roto node to maya nurbs curve?
>>>>
>>>> Thanks.
>>>> Daz.
>>>>
>>>>
>>>> *Darren Coombes - VFX Compositor*
>>>>
>>>> Check out some of my work*...*
>>>> http://vimeo.com/82865049 <https://vimeo.com/82865049>
>>>>
>>>> *Mob:  +61 418 631 079*
>>>> *Skype:  darrencoombes*
>>>> *Twitter:  @durwood81*
>>>>
>>>>
>>>>
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