You could do it if you were willing to script it on both sides, e.g., in
nuke walk the shape list of the roto node and write out something
similar to a chan file with point positions for each frame, then use
mel/python to read the file and generate the nurbs curve in maya. But
not very out of the box at all :)
On 07/03/14 03:28, Neil Scholes wrote:
The only way I know of is trace sop houdini then export from there
somehow......
Sent from my iPad
On 6 Mar 2014, at 00:13, Frank Rueter <[email protected]
<mailto:[email protected]>> wrote:
that won't be possible out of the box.
On 06/03/14 13:03, Darren Coombes wrote:
Does anyone know how to export an animated spline shape from a nuke
roto node to maya nurbs curve?
Thanks.
Daz.
*Darren Coombes - VFX Compositor*
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