I don't believe that it has to read the whole line.  Other wise changing
just the width of the ROI wouldn't change redraw speed.   I can't remember
but I thought it was discussed before about that very thing.

Randy S. Little
http://www.rslittle.com/
http://www.imdb.com/name/nm2325729/




On Mon, Mar 31, 2014 at 4:52 PM, Dorian Fevrier <
[email protected]> wrote:

>  Hi Deke, thanks for feedbacks!
>
> For now, nothing is write in the stone, that's why I ask for the faster
> way to read EXRs.
>
> Files are located on server.
> Nuke version is 8.0v3
> About the number of layer/channels, it depend on your answer. :) I guess
> we will have one file per layer and per AOV, so the end files will only
> have rgba without any sub layers/channels.
> What is the problem with backward compatibility? I didn't get it. Files
> write with OpenEXR 1.7 will be slower to open in Nuke 8x?
>
> I copy paste the problem I see with Zip1 (From my answer to Jeremy):
>
>
> - when you zoom on a part of the image you are working, you need to load
> and uncompress the whole line of every file you use to generate it.
> - when you unzoom and should only display 1 pixel for 2 or 2 pixel every 3
> (horizontally I mean), it need to load the whole line while only 2 pixels
> of 3 are needed.
>
> And I add: Tell me if I'm wrong but Nuke seems to work with cache more
> granularly with NO_COMPRESSION EXRs than any compression method because
> cache seems to be generated on the fly only for visible areas while Zip1
> make it need to reload the whole line when another area is needed.
>
> Regards,
>
> Dorian
>
> Le 03/31/2014 03:12 PM, Deke Kincaid a écrit :
>
> So this depends on a few factors.  A few questions first.  Where are the
> files located(local raid, local disk, or server)? Which version of nuke?
>  How many layers/channels are you writing?  If you are using Nuke 8 can the
> file lack backward compatibility (multipart channels written for exr 2.0).
>
>  The reason I ask is on a network Zip1 compressed tend to be best and a
> good mix of compression and speed.  Locally on a fast fusion io then
> uncompressed is actually faster though they take up a lot more space.  If
> you use lots of channels in a single file then writing the layers as
> separate parts are suggested or if the file is all mattes then write each
> channel as a separate part.
>
>  --
>  Deke Kincaid
>  Creative Specialist
> The Foundry
> Skype: dekekincaid
> Tel: (310) 399 4555 - Mobile: (310) 883 4313
> Web: www.thefoundry.co.uk
>  Email: [email protected]
>
>
> On Mon, Mar 31, 2014 at 10:23 AM, Dorian Fevrier <
> [email protected]> wrote:
>
>>  Hi (again for some of you!) Nuke community!
>>
>> I try to find the faster EXR formats for the exr Nuke reader in a case of
>> a full CG compositing and it's quite hard to get valid informations.
>>
>> Could someone confirm me this:
>>
>> One channel per file (RGBA)
>> Compression: Imf::NO_COMPRESSION
>> Order: Imf::INCREASING_Y (I've never been sure about this)
>> A dataWindow well defined.
>>
>> Have I miss something?
>>
>> Big thanks in advance and Hello again!
>>
>> Regards,
>>
>> Dorian
>>
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>
>
>
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