Sdi will be available from third parties I just read. Sorry.  But nvidia is
stopping their sdi. providing gpu interface for 3rd parties for sdi
On Apr 8, 2014 8:18 PM, "Gary Jaeger" <[email protected]> wrote:

> ah, cool. Ok thanks Deke. I noticed that there is a new MacPro on the desk
> giving the NAB demo. Is that working well for the GPU support?
>
>
> On Tue, Apr 8, 2014 at 5:13 PM, Deke Kincaid <[email protected]>wrote:
>
>> Hi Gary
>>
>> At the moment the background render nodes are just on your local machine
>> so you can saturate your available resources (frame per core).  No external
>> machine support yet as far as I know.
>>
>> -deke
>>
>> On Tuesday, April 8, 2014, Gary Jaeger <[email protected]> wrote:
>>
>>> Interesting. I will be curious to hear how those can be managed to
>>> coexist with, say, our rush render farm so that they aren't running into
>>> each other.
>>>
>>> On Apr 8, 2014, at 1:51 PM, Deke Kincaid <[email protected]> wrote:
>>>
>>> Not really an actual render farm per say but what we do is launch a
>>> bunch of background render nodes which lie in wait.  When you open a
>>> timeline or modify a comp they all start rendering frames ahead in the comp
>>> to disk wherever the write nodes are pointing to.  So it's like having an
>>> on demand render farm for your interactive session.
>>>
>>> -deke
>>>
>>> On Tuesday, April 8, 2014, Gary Jaeger <[email protected]> wrote:
>>>
>>> And was I imagining things or did the mention some kind of integrated
>>> render farm solution?
>>>
>>> On Apr 8, 2014, at 12:54 PM, Chris Noellert <[email protected]> wrote:
>>>
>>> Strikes me that you're seeing a pyramid effect of products where the
>>> apex is Nuke Studio which combines all the best pieces for the current
>>> editorial/comp packages.  Arguably you have Nuke and Heiro player on the
>>> bottom row, followed by NukeX and Heiro on the next row and toped by
>>> NukeStudio.  This is a rather similar sort of set up that Autodesk had/has
>>> and tends to be one that facility owners can quickly grasp.  The more
>>> likely you are to have a client standing over your shoulder the higher the
>>> cost of the product and the more all inclusive it becomes.
>>>
>>> From the worker-bee perspective, it's totally based on need.  Most
>>> compositors aren't going to need a full Heiro license and likewise most
>>> effects editorial folks won't need a full Nuke license.  From my
>>> perspective Nuke Studio essentially allows one to finish a show/commercial
>>> in the same env as your compositors and using conventions that just plug
>>> into that environment.
>>>
>>> Very clever product.  Very clever.
>>>
>>> Best,
>>> Chris
>>>
>>>
>>> On Apr 8, 2014, at 12:41 PM, Doug Wilkinson <[email protected]> wrote:
>>>
>>> My INITIAL reaction is that the announcement they made was an upgraded
>>> version of Hiero, with the ability to run nukeX as an integrated engine.
>>> This is what we thought, based on face to face foundry meetings, Hiero was
>>> becoming, not nuke.  I think this is a great announcement, don't get me
>>> wrong! I'm just very confused by this announcement and how The Foundry
>>> chose to label and market this product.
>>>
>>> Some other questions that I look forward to being answered, in time :
>>> Why can't we use nuke as the engine, why only nukeX? (surely only some
>>> of us need the functionality of nukeX in this scenario)
>>> What features will be rolled into Hiero?
>>> What would be the pricing for current customers on maintenance that own
>>> both Hiero and NukeX?
>>>
>>>
>>>
>>> On Tue, Apr 8, 2014 at 7:22 AM, Gary Jaeger <[email protected]> wrote:
>>>
>>> So that seems to overlap quite a bit with Hiero. Is Hiero to be replaced
>>> by Nuke Studio?
>>>
>>> On Apr 7, 2014, at 8:28 PM, Deke Kincaid <[email protected]> wrote:
>>>
>>> We have the video up here:
>>>
>>>
>>> Gary Jaeger // Core Studio
>>> 249 Princeton Avenue
>>> Half Moon Bay, CA 94019
>>> 650 728 7060
>>> http://corestudio.com
>>>
>>>
>>> ______________________________________________
>>>
>>>
>>
>> --
>> --
>> Deke Kincaid
>> Creative Specialist
>> The Foundry
>> Skype: dekekincaid
>> Tel: (310) 399 4555 - Mobile: (310) 883 4313
>> Web: www.thefoundry.co.uk
>> Email: [email protected]
>>
>>
>> _______________________________________________
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>>
>
>
>
> --
> Gary Jaeger // Core Studio
> 249 Princeton Avenue
> Half Moon Bay, CA 94019
> 650 728 7060
> http://corestudio.com
>
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
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