Sdi will be available from third parties I just read. Sorry. But nvidia is stopping their sdi. providing gpu interface for 3rd parties for sdi On Apr 8, 2014 8:18 PM, "Gary Jaeger" <[email protected]> wrote:
> ah, cool. Ok thanks Deke. I noticed that there is a new MacPro on the desk > giving the NAB demo. Is that working well for the GPU support? > > > On Tue, Apr 8, 2014 at 5:13 PM, Deke Kincaid <[email protected]>wrote: > >> Hi Gary >> >> At the moment the background render nodes are just on your local machine >> so you can saturate your available resources (frame per core). No external >> machine support yet as far as I know. >> >> -deke >> >> On Tuesday, April 8, 2014, Gary Jaeger <[email protected]> wrote: >> >>> Interesting. I will be curious to hear how those can be managed to >>> coexist with, say, our rush render farm so that they aren't running into >>> each other. >>> >>> On Apr 8, 2014, at 1:51 PM, Deke Kincaid <[email protected]> wrote: >>> >>> Not really an actual render farm per say but what we do is launch a >>> bunch of background render nodes which lie in wait. When you open a >>> timeline or modify a comp they all start rendering frames ahead in the comp >>> to disk wherever the write nodes are pointing to. So it's like having an >>> on demand render farm for your interactive session. >>> >>> -deke >>> >>> On Tuesday, April 8, 2014, Gary Jaeger <[email protected]> wrote: >>> >>> And was I imagining things or did the mention some kind of integrated >>> render farm solution? >>> >>> On Apr 8, 2014, at 12:54 PM, Chris Noellert <[email protected]> wrote: >>> >>> Strikes me that you're seeing a pyramid effect of products where the >>> apex is Nuke Studio which combines all the best pieces for the current >>> editorial/comp packages. Arguably you have Nuke and Heiro player on the >>> bottom row, followed by NukeX and Heiro on the next row and toped by >>> NukeStudio. This is a rather similar sort of set up that Autodesk had/has >>> and tends to be one that facility owners can quickly grasp. The more >>> likely you are to have a client standing over your shoulder the higher the >>> cost of the product and the more all inclusive it becomes. >>> >>> From the worker-bee perspective, it's totally based on need. Most >>> compositors aren't going to need a full Heiro license and likewise most >>> effects editorial folks won't need a full Nuke license. From my >>> perspective Nuke Studio essentially allows one to finish a show/commercial >>> in the same env as your compositors and using conventions that just plug >>> into that environment. >>> >>> Very clever product. Very clever. >>> >>> Best, >>> Chris >>> >>> >>> On Apr 8, 2014, at 12:41 PM, Doug Wilkinson <[email protected]> wrote: >>> >>> My INITIAL reaction is that the announcement they made was an upgraded >>> version of Hiero, with the ability to run nukeX as an integrated engine. >>> This is what we thought, based on face to face foundry meetings, Hiero was >>> becoming, not nuke. I think this is a great announcement, don't get me >>> wrong! I'm just very confused by this announcement and how The Foundry >>> chose to label and market this product. >>> >>> Some other questions that I look forward to being answered, in time : >>> Why can't we use nuke as the engine, why only nukeX? (surely only some >>> of us need the functionality of nukeX in this scenario) >>> What features will be rolled into Hiero? >>> What would be the pricing for current customers on maintenance that own >>> both Hiero and NukeX? >>> >>> >>> >>> On Tue, Apr 8, 2014 at 7:22 AM, Gary Jaeger <[email protected]> wrote: >>> >>> So that seems to overlap quite a bit with Hiero. Is Hiero to be replaced >>> by Nuke Studio? >>> >>> On Apr 7, 2014, at 8:28 PM, Deke Kincaid <[email protected]> wrote: >>> >>> We have the video up here: >>> >>> >>> Gary Jaeger // Core Studio >>> 249 Princeton Avenue >>> Half Moon Bay, CA 94019 >>> 650 728 7060 >>> http://corestudio.com >>> >>> >>> ______________________________________________ >>> >>> >> >> -- >> -- >> Deke Kincaid >> Creative Specialist >> The Foundry >> Skype: dekekincaid >> Tel: (310) 399 4555 - Mobile: (310) 883 4313 >> Web: www.thefoundry.co.uk >> Email: [email protected] >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > > -- > Gary Jaeger // Core Studio > 249 Princeton Avenue > Half Moon Bay, CA 94019 > 650 728 7060 > http://corestudio.com > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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