I always forget that one. You (some one Ivan maybe)have said that before.
Makes the most since too.
On Apr 26, 2014 7:53 PM, "Frank Rueter|OHUfx" <[email protected]> wrote:
> I often find that the easiest deflicker setup works best and fastest for
> global flicker:
> use a frame hold to and divide a blurred version of it by the moving
> footage that is blurred by the same amount. Than multiply the result back
> onto the original footage:
>
> Group {
> inputs 0
> name Group1
> label "flickering footage"
> selected true
> xpos -329
> ypos -406
> }
> CheckerBoard2 {
> inputs 0
> name CheckerBoard1
> xpos -166
> ypos -317
> }
> Transform {
> rotate {{frame*10}}
> scale 1.8
> center {1024 778}
> name Transform1
> xpos -166
> ypos -245
> }
> Multiply {
> value {{random(frame)}}
> name Multiply1
> xpos -166
> ypos -219
> }
> Shuffle {
> alpha white
> name Shuffle1
> xpos -166
> ypos -181
> }
> Output {
> name Output1
> xpos -166
> ypos -81
> }
> end_group
> Dot {
> name Dot2
> selected true
> xpos -295
> ypos -304
> }
> set N6b18140 [stack 0]
> Dot {
> name Dot3
> selected true
> xpos -65
> ypos -304
> }
> Blur {
> size 2000
> name Blur1
> label "adjust to balance deflicker and ghosting"
> selected true
> xpos -99
> ypos -275
> }
> set N6bf6420 [stack 0]
> Dot {
> name Dot1
> selected true
> xpos 80
> ypos -259
> }
> FrameHold {
> first_frame 1
> name FrameHold1
> label "frame at which to retain luminance"
> selected true
> xpos 46
> ypos -223
> }
> Dot {
> name Dot4
> selected true
> xpos 80
> ypos -173
> }
> push $N6bf6420
> Merge2 {
> inputs 2
> operation divide
> name Merge1
> selected true
> xpos -99
> ypos -177
> }
> push $N6b18140
> Merge2 {
> inputs 2
> operation multiply
> name Merge2
> selected true
> xpos -329
> ypos -177
> }
>
>
>
> On 27/04/14 08:42, Magno Borgo wrote:
>
> Hi! Looking for tips and tricks on removing light flicker from stop
> motion/timelapse animation in post, any leads?
> Nuke preferably, but also open to plugins and other options.
>
> Thanks in advance.
>
>
>
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