CurveTool can be used to gauge brightness changes as well. Feed that into a Grade node to remove flicker. But Frank's method looks easy and fast. I would try that one first.
R Ron Ganbar email: [email protected] tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Sun, Apr 27, 2014 at 10:11 AM, Matan Arbel <[email protected]> wrote: > Hey. > > If I'm not mistaken there's a plugin that comes with the furnace suite. > Deflicker. > > Give it a try. > > > On Sunday, April 27, 2014, David Yu <[email protected]> wrote: > >> Great tip Frank! Thanks >> >> >> On Sun, Apr 27, 2014 at 10:51 AM, Randy Little <[email protected]>wrote: >> >> I always forget that one. You (some one Ivan maybe)have said that >> before. Makes the most since too. >> On Apr 26, 2014 7:53 PM, "Frank Rueter|OHUfx" <[email protected]> wrote: >> >> I often find that the easiest deflicker setup works best and fastest for >> global flicker: >> use a frame hold to and divide a blurred version of it by the moving >> footage that is blurred by the same amount. Than multiply the result back >> onto the original footage: >> >> Group { >> inputs 0 >> name Group1 >> label "flickering footage" >> selected true >> xpos -329 >> ypos -406 >> } >> CheckerBoard2 { >> inputs 0 >> name CheckerBoard1 >> xpos -166 >> ypos -317 >> } >> Transform { >> rotate {{frame*10}} >> scale 1.8 >> center {1024 778} >> name Transform1 >> xpos -166 >> ypos -245 >> } >> Multiply { >> value {{random(frame)}} >> name Multiply1 >> xpos -166 >> ypos -219 >> } >> Shuffle { >> alpha white >> name Shuffle1 >> xpos -166 >> ypos -181 >> } >> Output { >> name Output1 >> xpos -166 >> ypos -81 >> } >> end_group >> Dot { >> name Dot2 >> selected true >> xpos -295 >> ypos -304 >> } >> set N6b18140 [stack 0] >> Dot { >> name Dot3 >> selected true >> xpos -65 >> ypos -304 >> } >> Blur { >> size 2000 >> name Blur1 >> label "adjust to balance deflicker and ghosting" >> selected true >> xpos -99 >> ypos -275 >> } >> set N6bf6420 [stack 0] >> Dot { >> name Dot1 >> selected true >> xpos 80 >> ypos -259 >> } >> FrameHold { >> first_frame 1 >> name FrameHold1 >> label "frame at which to retain luminance" >> selected true >> xpos 46 >> ypos -223 >> } >> Dot { >> name Dot4 >> selected true >> xpos 80 >> ypos -173 >> } >> push $N6bf6420 >> Merge2 { >> inputs 2 >> operation divide >> name Merge1 >> selected true >> xpos -99 >> ypos -177 >> } >> push $N6b18140 >> Merge2 { >> inputs 2 >> operation multiply >> name Merge2 >> selected true >> xpos -329 >> ypos -177 >> } >> >> >> >> On 27/04/14 08:42, Magno Borgo wrote: >> >> Hi! Looking for tips and tricks on removing light flicker from stop >> motion/timelapse animation in post, any leads? >> Nuke preferably, but also open to plugins and other options. >> >> Thanks in advance. >> >> >> >> -- >> [image: ohufxLogo 50x50] <http://www.ohufx.com> *vfx compositing >> <http://ohufx.com/index.php/vfx-compositing> | workflow customisation and >> consulting <http://ohufx.com/index.php/vfx-customising> * >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> ______________ >> >> > > -- > Sent from Gmail Mobile > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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