Im guessing its to late to use the read node to start the plate at 1 and
then write with original frame numbers?  Then use offset in roto node to
set it to frame one as needed?
On May 3, 2014 3:08 AM, "Jed Smith" <[email protected]> wrote:

>  You could use a python script something like 
> this<https://gist.github.com/jedypod/c8e52de11e0b4af890ba>to offset the 
> lifetime start and end of all roto shapes in all roto or
> rotopaint nodes.
>
> However it sounds like you might need to offset the animation of the
> curves in time, so that the motionblur sampling will function correctly.
> Adjusting the lifetime start and end will not change the timing of the roto
> shapes, it will only turn them on or off at different frames.
>
> I have verified the bug with motionblur sampling at high frame numbers and
> sent a bug report to the foundry. It looks like time-offseting the shapes
> backward in time does not fix the sampling issue.
>
> You might try selecting all keys of all shapes in each roto node and
> offsetting them backwards by a sufficient number of frames. You could
> probably do this with python also, but I'm sleepy.
>
> Hope that helps!
>
> On Friday, 2014-05-02 at 4:26a, Mario Maruska wrote:
>
> Hi all,
>
> I've got some scenes with frame ranges starting at over 1 000 000 (non
> normalised conform...)
> and the roto & rotopaint nodes don't do motion blur sampling properly at
> such high frame numbers.
>
> Is there a way to globally offset the curves' lifetime start/end ?
> Those parameters don't seem to show up in curve editor / dope sheet.
>
> I'd do it by hand but it's hundreds of roto shapes.
>
> Cheers,
> Mario
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