Im guessing its to late to use the read node to start the plate at 1 and then write with original frame numbers? Then use offset in roto node to set it to frame one as needed? On May 3, 2014 3:08 AM, "Jed Smith" <[email protected]> wrote:
> You could use a python script something like > this<https://gist.github.com/jedypod/c8e52de11e0b4af890ba>to offset the > lifetime start and end of all roto shapes in all roto or > rotopaint nodes. > > However it sounds like you might need to offset the animation of the > curves in time, so that the motionblur sampling will function correctly. > Adjusting the lifetime start and end will not change the timing of the roto > shapes, it will only turn them on or off at different frames. > > I have verified the bug with motionblur sampling at high frame numbers and > sent a bug report to the foundry. It looks like time-offseting the shapes > backward in time does not fix the sampling issue. > > You might try selecting all keys of all shapes in each roto node and > offsetting them backwards by a sufficient number of frames. You could > probably do this with python also, but I'm sleepy. > > Hope that helps! > > On Friday, 2014-05-02 at 4:26a, Mario Maruska wrote: > > Hi all, > > I've got some scenes with frame ranges starting at over 1 000 000 (non > normalised conform...) > and the roto & rotopaint nodes don't do motion blur sampling properly at > such high frame numbers. > > Is there a way to globally offset the curves' lifetime start/end ? > Those parameters don't seem to show up in curve editor / dope sheet. > > I'd do it by hand but it's hundreds of roto shapes. > > Cheers, > Mario > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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