It's odd that the motionblur sampling would break at high frame numbers in
the first place.
Ended up using vector generator and vectorblur (..deadline is in 8 hours,
no time to fix things properly)

Cheers for sending the bug report Jed.

Thanks for the help guys !


On Sat, May 3, 2014 at 1:24 PM, Randy Little <[email protected]> wrote:

> Im guessing its to late to use the read node to start the plate at 1 and
> then write with original frame numbers?  Then use offset in roto node to
> set it to frame one as needed?
> On May 3, 2014 3:08 AM, "Jed Smith" <[email protected]> wrote:
>
>>  You could use a python script something like 
>> this<https://gist.github.com/jedypod/c8e52de11e0b4af890ba>to offset the 
>> lifetime start and end of all roto shapes in all roto or
>> rotopaint nodes.
>>
>> However it sounds like you might need to offset the animation of the
>> curves in time, so that the motionblur sampling will function correctly.
>> Adjusting the lifetime start and end will not change the timing of the roto
>> shapes, it will only turn them on or off at different frames.
>>
>> I have verified the bug with motionblur sampling at high frame numbers
>> and sent a bug report to the foundry. It looks like time-offseting the
>> shapes backward in time does not fix the sampling issue.
>>
>> You might try selecting all keys of all shapes in each roto node and
>> offsetting them backwards by a sufficient number of frames. You could
>> probably do this with python also, but I'm sleepy.
>>
>> Hope that helps!
>>
>> On Friday, 2014-05-02 at 4:26a, Mario Maruska wrote:
>>
>> Hi all,
>>
>> I've got some scenes with frame ranges starting at over 1 000 000 (non
>> normalised conform...)
>> and the roto & rotopaint nodes don't do motion blur sampling properly at
>> such high frame numbers.
>>
>> Is there a way to globally offset the curves' lifetime start/end ?
>> Those parameters don't seem to show up in curve editor / dope sheet.
>>
>> I'd do it by hand but it's hundreds of roto shapes.
>>
>> Cheers,
>> Mario
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>>
>>
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to