It's odd that the motionblur sampling would break at high frame numbers in the first place. Ended up using vector generator and vectorblur (..deadline is in 8 hours, no time to fix things properly)
Cheers for sending the bug report Jed. Thanks for the help guys ! On Sat, May 3, 2014 at 1:24 PM, Randy Little <[email protected]> wrote: > Im guessing its to late to use the read node to start the plate at 1 and > then write with original frame numbers? Then use offset in roto node to > set it to frame one as needed? > On May 3, 2014 3:08 AM, "Jed Smith" <[email protected]> wrote: > >> You could use a python script something like >> this<https://gist.github.com/jedypod/c8e52de11e0b4af890ba>to offset the >> lifetime start and end of all roto shapes in all roto or >> rotopaint nodes. >> >> However it sounds like you might need to offset the animation of the >> curves in time, so that the motionblur sampling will function correctly. >> Adjusting the lifetime start and end will not change the timing of the roto >> shapes, it will only turn them on or off at different frames. >> >> I have verified the bug with motionblur sampling at high frame numbers >> and sent a bug report to the foundry. It looks like time-offseting the >> shapes backward in time does not fix the sampling issue. >> >> You might try selecting all keys of all shapes in each roto node and >> offsetting them backwards by a sufficient number of frames. You could >> probably do this with python also, but I'm sleepy. >> >> Hope that helps! >> >> On Friday, 2014-05-02 at 4:26a, Mario Maruska wrote: >> >> Hi all, >> >> I've got some scenes with frame ranges starting at over 1 000 000 (non >> normalised conform...) >> and the roto & rotopaint nodes don't do motion blur sampling properly at >> such high frame numbers. >> >> Is there a way to globally offset the curves' lifetime start/end ? >> Those parameters don't seem to show up in curve editor / dope sheet. >> >> I'd do it by hand but it's hundreds of roto shapes. >> >> Cheers, >> Mario >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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