Hi Frank.
I have something alike that you could borrow some of the code to do it,
its not a complete solution but will help as a start.
The script takes all the transform info from a rotoshape (including the
rotoshape transforms itself, extra matrix and everything) and the layers
transforms containing it and bake the transforms onto each roto point.
https://github.com/magnoborgo/RotoPaintToSplineWarp2/blob/master/RotopaintToSplineWarp_v2.py
with some adaptation you could make it run into the selected transform
nodes/cpins and apply it to a layer in a rotonode.
Magno.
On Tue, 14 Jul 2015 03:25:45 -0400, Frank Rueter|OHUfx <[email protected]>
wrote:
Hi people,
I was wondering if anybody has a clever tool for this:
I have heaps of shots that need hand tracking, so my usual trees ends up
having a bunch of concatenating transforms/corner pins etc.
I then sometimes find myself wanting to link the resulting transform
into a RotoPaint node, so would need to concatenate the nodes and
extract the final matrix to then >link into the RotoPaint node.
Seeing Transform node's matrices are accessible via python I thought I'd
ask if anybody has written such a thing?
Cheers,
frank
P.S.: Anybody going to Siggraph?
-- > >vfx compositing | workflow customisation and consulting
--
Using Opera's mail client: http://www.opera.com/mail/
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users