Awesome! Thanks Magno. Looking forward to checking this out.

On 19 May 2016 at 07:11, Magno Borgo <[email protected]> wrote:

>
> Hey Michael. I think I have what you want.
>
>
> I uploaded a script a few months ago that concatenates several transforms
> into a single matrix.
> http://www.nukepedia.com/python/misc/concatenate2dtransforms
>
>
> Magno.
>
>
>
> On Wed, 18 May 2016 17:22:37 -0400, Michael Garrett <[email protected]>
> wrote:
>
> Has anyone come up with a nice tool for this yet? I notice that the matrix
> in a 2d node is not concatenating when stacking 2d transforms. So I would,
> roughly speaking, do something like link the 2d node's matrix to an Axis
> node, then do the concatenation with multiple Axis nodes and plug the
> result into a Card3d.
>
> That's just off the top of my head, I haven't tested it and got it
> working. I know that linking matrices via live python expressions is very
> inefficient as each cel needs to index into the next value of the list of
> the same matrix, and also there have traditionally been evaluation problems
> on frame update, particularly at render time.
>
> Thanks,
> Michael
>
> On 14 July 2015 at 16:54, Frank Rueter|OHUfx <[email protected]> wrote:
>
>> Cool, thanks Magno, will check it out
>>
>>
>> On 14/07/15 22:57, Magno Borgo wrote:
>>
>> Hi Frank.
>>
>> I have something alike that you could borrow some of the code to do it,
>> its not a complete solution but will help as a start.
>>
>> The script takes all the transform info from a rotoshape (including the
>> rotoshape transforms itself, extra matrix and everything) and the layers
>> transforms containing it and bake the transforms onto each roto point.
>>
>>
>> https://github.com/magnoborgo/RotoPaintToSplineWarp2/blob/master/RotopaintToSplineWarp_v2.py
>>
>> with some adaptation you could make it run into the selected transform
>> nodes/cpins  and apply it to a layer in a rotonode.
>>
>> Magno.
>>
>>
>>
>>
>>
>>
>> On Tue, 14 Jul 2015 03:25:45 -0400, Frank Rueter|OHUfx <[email protected]>
>> <[email protected]> wrote:
>>
>> Hi people,
>>
>> I was wondering if anybody has a clever tool for this:
>> I have heaps of shots that need hand tracking, so my usual trees ends up
>> having a bunch of concatenating transforms/corner pins etc.
>> I then sometimes find myself wanting to link the resulting transform into
>> a RotoPaint node, so would need to concatenate the nodes and extract the
>> final matrix to then link into the RotoPaint node.
>>
>> Seeing Transform node's matrices are accessible via python I thought I'd
>> ask if anybody has written such a thing?
>>
>>
>> Cheers,
>> frank
>>
>>
>> P.S.: Anybody going to Siggraph?
>>
>>
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