Awesome! Thanks Magno. Looking forward to checking this out. On 19 May 2016 at 07:11, Magno Borgo <[email protected]> wrote:
> > Hey Michael. I think I have what you want. > > > I uploaded a script a few months ago that concatenates several transforms > into a single matrix. > http://www.nukepedia.com/python/misc/concatenate2dtransforms > > > Magno. > > > > On Wed, 18 May 2016 17:22:37 -0400, Michael Garrett <[email protected]> > wrote: > > Has anyone come up with a nice tool for this yet? I notice that the matrix > in a 2d node is not concatenating when stacking 2d transforms. So I would, > roughly speaking, do something like link the 2d node's matrix to an Axis > node, then do the concatenation with multiple Axis nodes and plug the > result into a Card3d. > > That's just off the top of my head, I haven't tested it and got it > working. I know that linking matrices via live python expressions is very > inefficient as each cel needs to index into the next value of the list of > the same matrix, and also there have traditionally been evaluation problems > on frame update, particularly at render time. > > Thanks, > Michael > > On 14 July 2015 at 16:54, Frank Rueter|OHUfx <[email protected]> wrote: > >> Cool, thanks Magno, will check it out >> >> >> On 14/07/15 22:57, Magno Borgo wrote: >> >> Hi Frank. >> >> I have something alike that you could borrow some of the code to do it, >> its not a complete solution but will help as a start. >> >> The script takes all the transform info from a rotoshape (including the >> rotoshape transforms itself, extra matrix and everything) and the layers >> transforms containing it and bake the transforms onto each roto point. >> >> >> https://github.com/magnoborgo/RotoPaintToSplineWarp2/blob/master/RotopaintToSplineWarp_v2.py >> >> with some adaptation you could make it run into the selected transform >> nodes/cpins and apply it to a layer in a rotonode. >> >> Magno. >> >> >> >> >> >> >> On Tue, 14 Jul 2015 03:25:45 -0400, Frank Rueter|OHUfx <[email protected]> >> <[email protected]> wrote: >> >> Hi people, >> >> I was wondering if anybody has a clever tool for this: >> I have heaps of shots that need hand tracking, so my usual trees ends up >> having a bunch of concatenating transforms/corner pins etc. >> I then sometimes find myself wanting to link the resulting transform into >> a RotoPaint node, so would need to concatenate the nodes and extract the >> final matrix to then link into the RotoPaint node. >> >> Seeing Transform node's matrices are accessible via python I thought I'd >> ask if anybody has written such a thing? >> >> >> Cheers, >> frank >> >> >> P.S.: Anybody going to Siggraph? >> >> >> -- >> [image: ohufxLogo 50x50] <http://www.ohufx.com> *vfx compositing >> <http://ohufx.com/index.php/vfx-compositing> | workflow customisation and >> consulting <http://ohufx.com/index.php/vfx-customising> * >> >> >> >> >> -- >> Using Opera's mail client: http://www.opera.com/mail/ >> >> >> -- >> [image: ohufxLogo 50x50] <http://www.ohufx.com> *vfx compositing >> <http://ohufx.com/index.php/vfx-compositing> | workflow customisation and >> consulting <http://ohufx.com/index.php/vfx-customising> * >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > > > -- > Using Opera's mail client: http://www.opera.com/mail/ >
_______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
