Cool, thanks Magno, will check it out
On 14/07/15 22:57, Magno Borgo wrote:
Hi Frank.
I have something alike that you could borrow some of the code to do
it, its not a complete solution but will help as a start.
The script takes all the transform info from a rotoshape (including
the rotoshape transforms itself, extra matrix and everything) and the
layers transforms containing it and bake the transforms onto each roto
point.
https://github.com/magnoborgo/RotoPaintToSplineWarp2/blob/master/RotopaintToSplineWarp_v2.py
with some adaptation you could make it run into the selected transform
nodes/cpins and apply it to a layer in a rotonode.
Magno.
On Tue, 14 Jul 2015 03:25:45 -0400, Frank Rueter|OHUfx
<[email protected]> wrote:
Hi people,
I was wondering if anybody has a clever tool for this:
I have heaps of shots that need hand tracking, so my usual trees
ends up having a bunch of concatenating transforms/corner pins etc.
I then sometimes find myself wanting to link the resulting
transform into a RotoPaint node, so would need to concatenate the
nodes and extract the final matrix to then link into the RotoPaint
node.
Seeing Transform node's matrices are accessible via python I
thought I'd ask if anybody has written such a thing?
Cheers,
frank
P.S.: Anybody going to Siggraph?
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