Cool, thanks Magno, will check it out

On 14/07/15 22:57, Magno Borgo wrote:
Hi Frank.

I have something alike that you could borrow some of the code to do it, its not a complete solution but will help as a start.

The script takes all the transform info from a rotoshape (including the rotoshape transforms itself, extra matrix and everything) and the layers transforms containing it and bake the transforms onto each roto point.

https://github.com/magnoborgo/RotoPaintToSplineWarp2/blob/master/RotopaintToSplineWarp_v2.py

with some adaptation you could make it run into the selected transform nodes/cpins and apply it to a layer in a rotonode.

Magno.






On Tue, 14 Jul 2015 03:25:45 -0400, Frank Rueter|OHUfx <[email protected]> wrote:

    Hi people,

    I was wondering if anybody has a clever tool for this:
    I have heaps of shots that need hand tracking, so my usual trees
    ends up having a bunch of concatenating transforms/corner pins etc.
    I then sometimes find myself wanting to link the resulting
    transform into a RotoPaint node, so would need to concatenate the
    nodes and extract the final matrix to then link into the RotoPaint
    node.

    Seeing Transform node's matrices are accessible via python I
    thought I'd ask if anybody has written such a thing?


    Cheers,
    frank


    P.S.: Anybody going to Siggraph?


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