nice one Frank! I did try that but I was changing the viewer clipping plane instead of the camera d’oh!
merci :) > On 22/07/2015, at 16:12, Frank Rueter|OHUfx <[email protected]> wrote: > > Adjust your Camera's near clipping plane to be a bit bigger, e.g. 0.1. > > On 22/07/15 12:06 pm, jean-luc wrote: >> I am doing a roto for a shot that has a camera. >> I used to be able to see at the roto shape and edit it directly in the >> viewer downstream from the card3D but its not working at the moment. >> I have attached a script to show what I’m doing. >> >> In the past, if I was viewing the output of the card3D node while the roto >> property bin was open, I would be able to edit the roto shape directly in >> the viewer in the correct position (with the card3D transform applied to >> it). Is that not possible anymore? >> >> >> >> >> >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected] >> <mailto:[email protected]>, >> http://forums.thefoundry.co.uk/ <http://forums.thefoundry.co.uk/> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> > -- > <ohufxLogo_50x50.png> <http://www.ohufx.com/> vfx compositing > <http://ohufx.com/index.php/vfx-compositing> | workflow customisation and > consulting > <http://ohufx.com/index.php/vfx-customising>_______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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