Hiya folks,

I have an environment scene utilizing a few dozen alembic geo imports, and
texture files applied via UVTile (udims).

I have found that scanlineRender is causing massive softening and
stretching to the texture unless I increase the "samples" to a high amount,
at least 30 to eliminate all softening.

I don't recall having run into this in the past, and "samples" is supposed
to improved motionblur and aliasing, not texture quality.

Is this a bug? Anyone have suggestions? I'd like to avoid upping the
samples so high for rendertime reasons.

Nuke9.0v3, Linux

Thanks,
Matt
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