Hiya folks, I have an environment scene utilizing a few dozen alembic geo imports, and texture files applied via UVTile (udims).
I have found that scanlineRender is causing massive softening and stretching to the texture unless I increase the "samples" to a high amount, at least 30 to eliminate all softening. I don't recall having run into this in the past, and "samples" is supposed to improved motionblur and aliasing, not texture quality. Is this a bug? Anyone have suggestions? I'd like to avoid upping the samples so high for rendertime reasons. Nuke9.0v3, Linux Thanks, Matt
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