can you provide an example script?
On 4/08/15 11:32 pm, Matthew Doll wrote:
Update to this... it seems that any UVs outside 0-1 utilizing udims
1002-n get softened. This rather limits the usability of uvtile if
correct. Can anyone confirm or offer a workflow other than upping the
samples extremely high?
On Tue, Aug 4, 2015 at 5:23 PM, Matthew Doll <[email protected]
<mailto:[email protected]>> wrote:
Hiya folks,
I have an environment scene utilizing a few dozen alembic geo
imports, and texture files applied via UVTile (udims).
I have found that scanlineRender is causing massive softening and
stretching to the texture unless I increase the "samples" to a
high amount, at least 30 to eliminate all softening.
I don't recall having run into this in the past, and "samples" is
supposed to improved motionblur and aliasing, not texture quality.
Is this a bug? Anyone have suggestions? I'd like to avoid upping
the samples so high for rendertime reasons.
Nuke9.0v3, Linux
Thanks,
Matt
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