can you provide an example script?

On 4/08/15 11:32 pm, Matthew Doll wrote:
Update to this... it seems that any UVs outside 0-1 utilizing udims 1002-n get softened. This rather limits the usability of uvtile if correct. Can anyone confirm or offer a workflow other than upping the samples extremely high?

On Tue, Aug 4, 2015 at 5:23 PM, Matthew Doll <[email protected] <mailto:[email protected]>> wrote:

    Hiya folks,

    I have an environment scene utilizing a few dozen alembic geo
    imports, and texture files applied via UVTile (udims).

    I have found that scanlineRender is causing massive softening and
    stretching to the texture unless I increase the "samples" to a
    high amount, at least 30 to eliminate all softening.

    I don't recall having run into this in the past, and "samples" is
    supposed to improved motionblur and aliasing, not texture quality.

    Is this a bug? Anyone have suggestions? I'd like to avoid upping
    the samples so high for rendertime reasons.

    Nuke9.0v3, Linux

    Thanks,
    Matt




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