Update to this... it seems that any UVs outside 0-1 utilizing udims 1002-n
get softened. This rather limits the usability of uvtile if correct. Can
anyone confirm or offer a workflow other than upping the samples extremely
high?

On Tue, Aug 4, 2015 at 5:23 PM, Matthew Doll <[email protected]> wrote:

> Hiya folks,
>
> I have an environment scene utilizing a few dozen alembic geo imports, and
> texture files applied via UVTile (udims).
>
> I have found that scanlineRender is causing massive softening and
> stretching to the texture unless I increase the "samples" to a high amount,
> at least 30 to eliminate all softening.
>
> I don't recall having run into this in the past, and "samples" is supposed
> to improved motionblur and aliasing, not texture quality.
>
> Is this a bug? Anyone have suggestions? I'd like to avoid upping the
> samples so high for rendertime reasons.
>
> Nuke9.0v3, Linux
>
> Thanks,
> Matt
>
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to