Update to this... it seems that any UVs outside 0-1 utilizing udims 1002-n get softened. This rather limits the usability of uvtile if correct. Can anyone confirm or offer a workflow other than upping the samples extremely high?
On Tue, Aug 4, 2015 at 5:23 PM, Matthew Doll <[email protected]> wrote: > Hiya folks, > > I have an environment scene utilizing a few dozen alembic geo imports, and > texture files applied via UVTile (udims). > > I have found that scanlineRender is causing massive softening and > stretching to the texture unless I increase the "samples" to a high amount, > at least 30 to eliminate all softening. > > I don't recall having run into this in the past, and "samples" is supposed > to improved motionblur and aliasing, not texture quality. > > Is this a bug? Anyone have suggestions? I'd like to avoid upping the > samples so high for rendertime reasons. > > Nuke9.0v3, Linux > > Thanks, > Matt >
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