Hi,

We have a project in house, it's a180° ride film, we are using Nuke's 'FishEye' node (which was created before The Foundry took over and no longer support) to generate our 180° spherical render out of Nuke, (BTW this matches our renders out of 3d), so it's working, but with some visible 'co-planar' style artifacts. I was hoping to see if anyone else out in the community has worked with this node in similar conditions and have experienced/resolved this issue?

There is an example below using a locked off camera to keep the copy+paste shorter, but an animated camera will change the look of the artifact, but it's always there. Many thanks in advance, ~Schnee

You can access the FishEye node by Other > All Plugins > Update



Example:

set cut_paste_input [stack 0]
version 9.0 v6
BackdropNode {
 inputs 0
 name BackdropNode1
 tile_color 0x3f608cff
 label "fisheye 180"
 note_font_size 42
 selected true
 xpos 3504
 ypos 71
 bdwidth 295
 bdheight 498
}
push $cut_paste_input
Camera2 {
 translate {703.1047298 8.673022192 -66.7835712}
 rotate {56.49836671 -21.56921018 160.0098765}
 focal 17
 haperture 24
 vaperture 13.5
 near 30.47999954
 far 304800000
 focal_point 152.3999939
 fstop 5.5999999
 name Camera1
 selected true
 xpos 3532
 ypos 187
 addUserKnob {20 Tippett}
addUserKnob {22 " Load file from asset browser " -STARTLINE T "cameraFileAssetBrowserDialog = cameraCallbacks.CameraFileAssetBrowserDialogUI()"}
}
FishEye {
 fov 180
 rotate {0 20 0}
 name FishEye1
 selected true
 xpos 3532
 ypos 291
}
Dot {
 name Dot27
 selected true
 xpos 3556
 ypos 408
}
set N9323990 [stack 0]
push $N9323990
CheckerBoard2 {
 inputs 0
 format "6000 3000 0 0 6000 3000 1 "
 boxsize 200
 name CheckerBoard2
 selected true
 xpos 3679
 ypos 184
}
Sphere {
 cast_shadow false
 receive_shadow false
 rows 32
 columns {{rows}}
 radius 7
 v_extent 360
 uniform_scale 42000
 name Sphere4
 selected true
 xpos 3679
 ypos 302
}
Scene {
 inputs 2
 name Scene1
 selected true
 xpos 3689
 ypos 384
}
push 0
ScanlineRender {
 inputs 3
 max_tessellation 4
 samples 0
 shutteroffset custom
 shuttercustomoffset -0.5
 motion_vectors_type distance
 name ScanlineRender1
 selected true
 xpos 3679
 ypos 525
}

--

\/ davids / comp \/ 177
/\ tippettstudio /\ afd

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