Any reason why you can't use the supported sphericalTransform node? Also someone made a faster blink version on Nukepedia (HP I think).
On Saturday, August 22, 2015, davids <[email protected]> wrote: > Hi, > > We have a project in house, it's a180° ride film, we are using Nuke's > 'FishEye' node (which was created before The Foundry took over and no > longer support) to generate our 180° spherical render out of Nuke, (BTW > this matches our renders out of 3d), so it's working, but with some visible > 'co-planar' style artifacts. I was hoping to see if anyone else out in the > community has worked with this node in similar conditions and have > experienced/resolved this issue? > > There is an example below using a locked off camera to keep the copy+paste > shorter, but an animated camera will change the look of the artifact, but > it's always there. Many thanks in advance, ~Schnee > > You can access the FishEye node by Other > All Plugins > Update > > > > Example: > > set cut_paste_input [stack 0] > version 9.0 v6 > BackdropNode { > inputs 0 > name BackdropNode1 > tile_color 0x3f608cff > label "fisheye 180" > note_font_size 42 > selected true > xpos 3504 > ypos 71 > bdwidth 295 > bdheight 498 > } > push $cut_paste_input > Camera2 { > translate {703.1047298 8.673022192 -66.7835712} > rotate {56.49836671 -21.56921018 160.0098765} > focal 17 > haperture 24 > vaperture 13.5 > near 30.47999954 > far 304800000 > focal_point 152.3999939 > fstop 5.5999999 > name Camera1 > selected true > xpos 3532 > ypos 187 > addUserKnob {20 Tippett} > addUserKnob {22 " Load file from asset browser " -STARTLINE T > "cameraFileAssetBrowserDialog = > cameraCallbacks.CameraFileAssetBrowserDialogUI()"} > } > FishEye { > fov 180 > rotate {0 20 0} > name FishEye1 > selected true > xpos 3532 > ypos 291 > } > Dot { > name Dot27 > selected true > xpos 3556 > ypos 408 > } > set N9323990 [stack 0] > push $N9323990 > CheckerBoard2 { > inputs 0 > format "6000 3000 0 0 6000 3000 1 " > boxsize 200 > name CheckerBoard2 > selected true > xpos 3679 > ypos 184 > } > Sphere { > cast_shadow false > receive_shadow false > rows 32 > columns {{rows}} > radius 7 > v_extent 360 > uniform_scale 42000 > name Sphere4 > selected true > xpos 3679 > ypos 302 > } > Scene { > inputs 2 > name Scene1 > selected true > xpos 3689 > ypos 384 > } > push 0 > ScanlineRender { > inputs 3 > max_tessellation 4 > samples 0 > shutteroffset custom > shuttercustomoffset -0.5 > motion_vectors_type distance > name ScanlineRender1 > selected true > xpos 3679 > ypos 525 > } > > -- > > \/ davids / comp \/ 177 > /\ tippettstudio /\ afd > > -- ----- Deke Kincaid M&E OEM Development Manager The Foundry Mobile: (310) 883 4313 Tel: (310) 399 4555 - Fax: (310) 450 4516
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