Any reason why you can't use the supported sphericalTransform node?  Also
someone made a faster blink version on Nukepedia (HP I think).

On Saturday, August 22, 2015, davids <[email protected]> wrote:

> Hi,
>
> We have a project in house, it's a180° ride film, we are using Nuke's
> 'FishEye' node (which was created before The Foundry took over and no
> longer support) to generate our 180° spherical render out of Nuke, (BTW
> this matches our renders out of 3d), so it's working, but with some visible
> 'co-planar' style artifacts.  I was hoping to see if anyone else out in the
> community has worked with this node in similar conditions and have
> experienced/resolved this issue?
>
> There is an example below using a locked off camera to keep the copy+paste
> shorter, but an animated camera will change the look of the artifact, but
> it's always there.  Many thanks in advance, ~Schnee
>
> You can access the FishEye node by Other > All Plugins > Update
>
>
>
> Example:
>
> set cut_paste_input [stack 0]
> version 9.0 v6
> BackdropNode {
>  inputs 0
>  name BackdropNode1
>  tile_color 0x3f608cff
>  label "fisheye 180"
>  note_font_size 42
>  selected true
>  xpos 3504
>  ypos 71
>  bdwidth 295
>  bdheight 498
> }
> push $cut_paste_input
> Camera2 {
>  translate {703.1047298 8.673022192 -66.7835712}
>  rotate {56.49836671 -21.56921018 160.0098765}
>  focal 17
>  haperture 24
>  vaperture 13.5
>  near 30.47999954
>  far 304800000
>  focal_point 152.3999939
>  fstop 5.5999999
>  name Camera1
>  selected true
>  xpos 3532
>  ypos 187
>  addUserKnob {20 Tippett}
>  addUserKnob {22 "  Load file from asset browser  " -STARTLINE T
> "cameraFileAssetBrowserDialog =
> cameraCallbacks.CameraFileAssetBrowserDialogUI()"}
> }
> FishEye {
>  fov 180
>  rotate {0 20 0}
>  name FishEye1
>  selected true
>  xpos 3532
>  ypos 291
> }
> Dot {
>  name Dot27
>  selected true
>  xpos 3556
>  ypos 408
> }
> set N9323990 [stack 0]
> push $N9323990
> CheckerBoard2 {
>  inputs 0
>  format "6000 3000 0 0 6000 3000 1 "
>  boxsize 200
>  name CheckerBoard2
>  selected true
>  xpos 3679
>  ypos 184
> }
> Sphere {
>  cast_shadow false
>  receive_shadow false
>  rows 32
>  columns {{rows}}
>  radius 7
>  v_extent 360
>  uniform_scale 42000
>  name Sphere4
>  selected true
>  xpos 3679
>  ypos 302
> }
> Scene {
>  inputs 2
>  name Scene1
>  selected true
>  xpos 3689
>  ypos 384
> }
> push 0
> ScanlineRender {
>  inputs 3
>  max_tessellation 4
>  samples 0
>  shutteroffset custom
>  shuttercustomoffset -0.5
>  motion_vectors_type distance
>  name ScanlineRender1
>  selected true
>  xpos 3679
>  ypos 525
> }
>
> --
>
> \/ davids / comp \/ 177
> /\ tippettstudio /\ afd
>
>

-- 
-----
Deke Kincaid
M&E OEM Development Manager
The Foundry
Mobile: (310) 883 4313
Tel: (310) 399 4555 - Fax: (310) 450 4516
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to