If the built in SphericalTransform doesn't work, give this BlinkScript node a shot http://www.nukepedia.com/blink/transform/environmenttransform
HP On Friday, August 21, 2015, Deke Kincaid <d...@thefoundry.co.uk> wrote: > Any reason why you can't use the supported sphericalTransform node? Also > someone made a faster blink version on Nukepedia (HP I think). > > On Saturday, August 22, 2015, davids <dav...@tippett.com > <javascript:_e(%7B%7D,'cvml','dav...@tippett.com');>> wrote: > >> Hi, >> >> We have a project in house, it's a180° ride film, we are using Nuke's >> 'FishEye' node (which was created before The Foundry took over and no >> longer support) to generate our 180° spherical render out of Nuke, (BTW >> this matches our renders out of 3d), so it's working, but with some visible >> 'co-planar' style artifacts. I was hoping to see if anyone else out in the >> community has worked with this node in similar conditions and have >> experienced/resolved this issue? >> >> There is an example below using a locked off camera to keep the >> copy+paste shorter, but an animated camera will change the look of the >> artifact, but it's always there. Many thanks in advance, ~Schnee >> >> You can access the FishEye node by Other > All Plugins > Update >> >> >> >> Example: >> >> set cut_paste_input [stack 0] >> version 9.0 v6 >> BackdropNode { >> inputs 0 >> name BackdropNode1 >> tile_color 0x3f608cff >> label "fisheye 180" >> note_font_size 42 >> selected true >> xpos 3504 >> ypos 71 >> bdwidth 295 >> bdheight 498 >> } >> push $cut_paste_input >> Camera2 { >> translate {703.1047298 8.673022192 -66.7835712} >> rotate {56.49836671 -21.56921018 160.0098765} >> focal 17 >> haperture 24 >> vaperture 13.5 >> near 30.47999954 >> far 304800000 >> focal_point 152.3999939 >> fstop 5.5999999 >> name Camera1 >> selected true >> xpos 3532 >> ypos 187 >> addUserKnob {20 Tippett} >> addUserKnob {22 " Load file from asset browser " -STARTLINE T >> "cameraFileAssetBrowserDialog = >> cameraCallbacks.CameraFileAssetBrowserDialogUI()"} >> } >> FishEye { >> fov 180 >> rotate {0 20 0} >> name FishEye1 >> selected true >> xpos 3532 >> ypos 291 >> } >> Dot { >> name Dot27 >> selected true >> xpos 3556 >> ypos 408 >> } >> set N9323990 [stack 0] >> push $N9323990 >> CheckerBoard2 { >> inputs 0 >> format "6000 3000 0 0 6000 3000 1 " >> boxsize 200 >> name CheckerBoard2 >> selected true >> xpos 3679 >> ypos 184 >> } >> Sphere { >> cast_shadow false >> receive_shadow false >> rows 32 >> columns {{rows}} >> radius 7 >> v_extent 360 >> uniform_scale 42000 >> name Sphere4 >> selected true >> xpos 3679 >> ypos 302 >> } >> Scene { >> inputs 2 >> name Scene1 >> selected true >> xpos 3689 >> ypos 384 >> } >> push 0 >> ScanlineRender { >> inputs 3 >> max_tessellation 4 >> samples 0 >> shutteroffset custom >> shuttercustomoffset -0.5 >> motion_vectors_type distance >> name ScanlineRender1 >> selected true >> xpos 3679 >> ypos 525 >> } >> >> -- >> >> \/ davids / comp \/ 177 >> /\ tippettstudio /\ afd >> >> > > -- > ----- > Deke Kincaid > M&E OEM Development Manager > The Foundry > Mobile: (310) 883 4313 > Tel: (310) 399 4555 - Fax: (310) 450 4516 >
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