If the built in SphericalTransform doesn't work, give this BlinkScript
node a shot
http://www.nukepedia.com/blink/transform/environmenttransform

HP



On Friday, August 21, 2015, Deke Kincaid <d...@thefoundry.co.uk> wrote:

> Any reason why you can't use the supported sphericalTransform node?  Also
> someone made a faster blink version on Nukepedia (HP I think).
>
> On Saturday, August 22, 2015, davids <dav...@tippett.com
> <javascript:_e(%7B%7D,'cvml','dav...@tippett.com');>> wrote:
>
>> Hi,
>>
>> We have a project in house, it's a180° ride film, we are using Nuke's
>> 'FishEye' node (which was created before The Foundry took over and no
>> longer support) to generate our 180° spherical render out of Nuke, (BTW
>> this matches our renders out of 3d), so it's working, but with some visible
>> 'co-planar' style artifacts.  I was hoping to see if anyone else out in the
>> community has worked with this node in similar conditions and have
>> experienced/resolved this issue?
>>
>> There is an example below using a locked off camera to keep the
>> copy+paste shorter, but an animated camera will change the look of the
>> artifact, but it's always there.  Many thanks in advance, ~Schnee
>>
>> You can access the FishEye node by Other > All Plugins > Update
>>
>>
>>
>> Example:
>>
>> set cut_paste_input [stack 0]
>> version 9.0 v6
>> BackdropNode {
>>  inputs 0
>>  name BackdropNode1
>>  tile_color 0x3f608cff
>>  label "fisheye 180"
>>  note_font_size 42
>>  selected true
>>  xpos 3504
>>  ypos 71
>>  bdwidth 295
>>  bdheight 498
>> }
>> push $cut_paste_input
>> Camera2 {
>>  translate {703.1047298 8.673022192 -66.7835712}
>>  rotate {56.49836671 -21.56921018 160.0098765}
>>  focal 17
>>  haperture 24
>>  vaperture 13.5
>>  near 30.47999954
>>  far 304800000
>>  focal_point 152.3999939
>>  fstop 5.5999999
>>  name Camera1
>>  selected true
>>  xpos 3532
>>  ypos 187
>>  addUserKnob {20 Tippett}
>>  addUserKnob {22 "  Load file from asset browser  " -STARTLINE T
>> "cameraFileAssetBrowserDialog =
>> cameraCallbacks.CameraFileAssetBrowserDialogUI()"}
>> }
>> FishEye {
>>  fov 180
>>  rotate {0 20 0}
>>  name FishEye1
>>  selected true
>>  xpos 3532
>>  ypos 291
>> }
>> Dot {
>>  name Dot27
>>  selected true
>>  xpos 3556
>>  ypos 408
>> }
>> set N9323990 [stack 0]
>> push $N9323990
>> CheckerBoard2 {
>>  inputs 0
>>  format "6000 3000 0 0 6000 3000 1 "
>>  boxsize 200
>>  name CheckerBoard2
>>  selected true
>>  xpos 3679
>>  ypos 184
>> }
>> Sphere {
>>  cast_shadow false
>>  receive_shadow false
>>  rows 32
>>  columns {{rows}}
>>  radius 7
>>  v_extent 360
>>  uniform_scale 42000
>>  name Sphere4
>>  selected true
>>  xpos 3679
>>  ypos 302
>> }
>> Scene {
>>  inputs 2
>>  name Scene1
>>  selected true
>>  xpos 3689
>>  ypos 384
>> }
>> push 0
>> ScanlineRender {
>>  inputs 3
>>  max_tessellation 4
>>  samples 0
>>  shutteroffset custom
>>  shuttercustomoffset -0.5
>>  motion_vectors_type distance
>>  name ScanlineRender1
>>  selected true
>>  xpos 3679
>>  ypos 525
>> }
>>
>> --
>>
>> \/ davids / comp \/ 177
>> /\ tippettstudio /\ afd
>>
>>
>
> --
> -----
> Deke Kincaid
> M&E OEM Development Manager
> The Foundry
> Mobile: (310) 883 4313
> Tel: (310) 399 4555 - Fax: (310) 450 4516
>
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