Hi guys,

I am currently testing VRay to test shadowing and translucency on texture mapped cards like this:


I was wondering if it'd be worth installing PRMan to compare what it can do in Nuke? Does anybody have experience with this? Are there more than just the two default PRMan shaders available in Nuke to mimic the above results?

Any input would be appreciated so I don't waste my time installing PRMan only to find out it can't do what I'm after.

Cheers,
frank


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