Hi Frank, I have been using PRMan for Nuke for a while and the only times I used it was for "proper" refraction and reflection setups using the said shaders or particle system renders that would have been impossible with the normal scanline render. You can modify rib files on render and you might be able to ingest code this way but I have never tried it.
Hope this helps, Guido On 8 October 2015 at 23:48, Frank Rueter|OHUfx <[email protected]> wrote: > Hi guys, > > I am currently testing VRay to test shadowing and translucency on texture > mapped cards like this: > > > I was wondering if it'd be worth installing PRMan to compare what it can > do in Nuke? > Does anybody have experience with this? Are there more than just the two > default PRMan shaders available in Nuke to mimic the above results? > > Any input would be appreciated so I don't waste my time installing PRMan > only to find out it can't do what I'm after. > > Cheers, > frank > > > -- > [image: ohufxLogo 50x50] <http://www.ohufx.com> *vfx compositing > <http://ohufx.com/index.php/vfx-compositing> | workflow customisation and > consulting <http://ohufx.com/index.php/vfx-customising> * > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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