Thanks, sounds like it wouldn't be a good road to go down then.

Cheers,
frank

On 10/09/2015 11:53 PM, Guido Wolter wrote:
Hi Frank,

I have been using PRMan for Nuke for a while and the only times I used it was for "proper" refraction and reflection setups using the said shaders or particle system renders that would have been impossible with the normal scanline render. You can modify rib files on render and you might be able to ingest code this way but I have never tried it.

Hope this helps,
Guido

On 8 October 2015 at 23:48, Frank Rueter|OHUfx <[email protected] <mailto:[email protected]>> wrote:

    Hi guys,

    I am currently testing VRay to test shadowing and translucency on
    texture mapped cards like this:


    I was wondering if it'd be worth installing PRMan to compare what
    it can do in Nuke?
    Does anybody have experience with this? Are there more than just
    the two default PRMan shaders available in Nuke to mimic the above
    results?

    Any input would be appreciated so I don't waste my time installing
    PRMan only to find out it can't do what I'm after.

    Cheers,
    frank


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