Thanks, sounds like it wouldn't be a good road to go down then.
Cheers,
frank
On 10/09/2015 11:53 PM, Guido Wolter wrote:
Hi Frank,
I have been using PRMan for Nuke for a while and the only times I used
it was for "proper" refraction and reflection setups using the said
shaders or particle system renders that would have been impossible
with the normal scanline render. You can modify rib files on render
and you might be able to ingest code this way but I have never tried it.
Hope this helps,
Guido
On 8 October 2015 at 23:48, Frank Rueter|OHUfx <[email protected]
<mailto:[email protected]>> wrote:
Hi guys,
I am currently testing VRay to test shadowing and translucency on
texture mapped cards like this:
I was wondering if it'd be worth installing PRMan to compare what
it can do in Nuke?
Does anybody have experience with this? Are there more than just
the two default PRMan shaders available in Nuke to mimic the above
results?
Any input would be appreciated so I don't waste my time installing
PRMan only to find out it can't do what I'm after.
Cheers,
frank
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