The particle system has multiple textures plugged into it, so exporting would lose the texture distribution afaik. I have come to the conclusion though that setting up the effect again with multiple systems, one per texture, then exporting to abc is the way to get around this.

Cheers,
frank


On 25/10/15 2:14 pm, Marten Blumen wrote:
Can you output an .abc /obj file instead of using particles?

On 25 October 2015 at 11:21, Frank Rueter|OHUfx <[email protected] <mailto:[email protected]>> wrote:

    Haha, good idea. Though I wonder if Nuke will identify those as
    "out of date" as well. There really should be a "force cache"
    option to bypass Nuke's "cleverness" in identifying the cache
    files' validity.



    On 10/24/2015 09:34 PM, Matt Plec wrote:
    2000 symlinks? It hurts to suggest it almost as much as it will
    to do it, but ought to work...



    On Fri, Oct 23, 2015 at 12:00 AM, Frank Rueter|OHUfx
    <[email protected] <mailto:[email protected]>> wrote:

        I did, but I'm using Vray and that seems to get confused when
        there is a FrameHold after the ParticleCache node


        On 10/23/2015 07:28 PM, Marten Blumen wrote:
        Try using a Frame Hold

        On 23 October 2015 at 18:10, Frank Rueter|OHUfx
        <[email protected] <mailto:[email protected]>> wrote:

            HI all,

            has anybody had any luck with using the particle cache
            for a single frame?
            I have about 2000 frames and need static particles, so I
            generated a single particle cache file (from a static
            system) but Nuke insists on it being out of date as soon
            as I change frames.
            I don't feel like generating 2000 identical cache files.

            Any ideas?

            Cheers,
            frank


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