Oh, you gave me an idea for an even easier solution. I forgot you can filter the ApplyMaterial node now, so all I have to do is use one ApplyMaterial node for the abc file per particle texture and filter it according to the exported object name.

Thanks!

frank

On 10/25/2015 04:52 PM, Marten Blumen wrote:
Quasi UDIMs will work. UVProject with an Axis node, set x to -1, to set an adhoc UDIM number on one particle input, then a Transform node, set to 1208 on a HD_720 format, on the texture going into the .abc file will be picked up.

On 25 October 2015 at 14:31, Frank Rueter|OHUfx <[email protected] <mailto:[email protected]>> wrote:

    The particle system has multiple textures plugged into it, so
    exporting would lose the texture distribution afaik.
    I have come to the conclusion though that setting up the effect
    again with multiple systems, one per texture, then exporting to
    abc is the way to get around this.

    Cheers,
    frank



    On 25/10/15 2:14 pm, Marten Blumen wrote:
    Can you output an .abc /obj file instead of using particles?

    On 25 October 2015 at 11:21, Frank Rueter|OHUfx <[email protected]
    <mailto:[email protected]>> wrote:

        Haha, good idea. Though I wonder if Nuke will identify those
        as "out of date" as well. There really should be a "force
        cache" option to bypass Nuke's "cleverness" in identifying
        the cache files' validity.



        On 10/24/2015 09:34 PM, Matt Plec wrote:
        2000 symlinks? It hurts to suggest it almost as much as it
        will to do it, but ought to work...



        On Fri, Oct 23, 2015 at 12:00 AM, Frank Rueter|OHUfx
        <[email protected] <mailto:[email protected]>> wrote:

            I did, but I'm using Vray and that seems to get confused
            when there is a FrameHold after the ParticleCache node


            On 10/23/2015 07:28 PM, Marten Blumen wrote:
            Try using a Frame Hold

            On 23 October 2015 at 18:10, Frank Rueter|OHUfx
            <[email protected] <mailto:[email protected]>> wrote:

                HI all,

                has anybody had any luck with using the particle
                cache for a single frame?
                I have about 2000 frames and need static particles,
                so I generated a single particle cache file (from a
                static system) but Nuke insists on it being out of
                date as soon as I change frames.
                I don't feel like generating 2000 identical cache
                files.

                Any ideas?

                Cheers,
                frank


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