Yup that's the book I posted.  Its great.

Randy S. Little
http://www.rslittle.com/
http://www.imdb.com/name/nm2325729/



On Mon, Dec 14, 2015 at 3:23 PM, Neil Scholes <n...@uvfilms.co.uk> wrote:

> I can recommend  the book -  Mathematics For Computer Graphics
>
> by John Vince
>
> ISBN 978-1-84996-022-9
>
> Covers all the main stuff.
>
> Algebra, trig, vectors, transforms, interpolation, curves, geometric
> algebra etc - and relates it all to 2d and 3d imagery
>
>
> N
>
>
> Neil Rögnvaldr Scholes
>
> Directing | VFX | Art
>
> www.neilscholes.com
>
> +44 (0) 7977 456 197
>
>
>
> On 14 Dec 2015, at 06:45, Elias Ericsson Rydberg <
> elias.ericsson.rydb...@gmail.com> wrote:
>
> I can recommend the videos that MIT have put online as open course ware.
> The linear algebra course would be a good start.
> Den 14 dec 2015 02:19 skrev "Daniel Short" <danisnotsh...@gmail.com>:
>
>> Brinkman and Wright's books are great.
>>
>> There's also an old FXPHD course for mathematics.  Maybe they offer it
>> from the vault.
>> MTH101
>> https://www.fxphd.com/fxphd/courseDetails.php?idCourse=215
>>
>> For everything else I go to Kahn Academy for my math lessons (and so much
>> more).
>> https://www.khanacademy.org/
>>
>> On Sun, Dec 13, 2015 at 4:25 PM, Randy Little <randyslit...@gmail.com>
>> wrote:
>>
>>> Yeah those book are good basics.  Then you can step up to this
>>>
>>>
>>> http://www.amazon.com/Mathematics-Computer-Graphics-Undergraduate-Science/dp/1849960224
>>>
>>>
>>>
>>> Randy S. Little
>>> http://www.rslittle.com/
>>> http://www.imdb.com/name/nm2325729/
>>>
>>>
>>>
>>> On Sun, Dec 13, 2015 at 4:51 PM, Frank Rueter|OHUfx <fr...@ohufx.com>
>>> wrote:
>>>
>>>> You can't go wrong with the two books Ron recommends.
>>>> Art&Science is easy to understand and starts with the very basics (I
>>>> only ever read the first edition but I assume the structure hasn't 
>>>> changed).
>>>> Once you finish that one, Steve Wright's book is an excellent follow up
>>>> to go deeper into the geek side of things. Even if you look it up on a
>>>> per-need basis rather than read it front to back.
>>>>
>>>> After those two books you will realise compositing is nothing but
>>>> applied high school maths :-D
>>>>
>>>> frank
>>>>
>>>>
>>>>
>>>> On 14/12/15 9:22 am, Stepan Z wrote:
>>>>
>>>> Well i'm not too sure myself of the level if i'm honest. Right now my
>>>> knowledge is probably of high school level, not more, but if there are
>>>> various options then it would be interesting to check em out anyway!
>>>>
>>>> All the best
>>>>
>>>> Stepan
>>>>
>>>>
>>>>
>>>>
>>>> On 13 Dec 2015, at 19:25, Ron Ganbar < <ron...@gmail.com>
>>>> ron...@gmail.com> wrote:
>>>>
>>>> What level are we talking about?
>>>> To get started I'm always recommend The Art and Science of Digital
>>>> Compositing by Ron Brinkmann and Digital Compositing for Film and Video by
>>>> Steven Wright. They both cover everything, but from two different angles.
>>>> Both have a fair amount of math in them.
>>>>
>>>> R
>>>> On Dec 13, 2015 21:09, "Stepan Z" <motionarti...@gmail.com> wrote:
>>>>
>>>>> Hello!
>>>>>
>>>>> I'm looking for a good compositing book that goes into math for
>>>>> compositing. I think i really lack the technical understand of what nuke
>>>>> does under the hood. Would anyone be able to recommend anything?
>>>>>
>>>>> All the best
>>>>>
>>>>> Stepan
>>>>>
>>>>>
>>>>>
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>>>>
>>>> --
>>>> <ohufxLogo_50x50.png> <http://www.ohufx.com/> *vfx compositing
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>>
>>
>> --
>> Daniel Short
>> www.danisnotshort.com <http://www.vimeo.com/danisnotshort>
>> 215.859.3220
>>
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