Not whoops CONFIRMATION.  :-D   Always nice to know someone else agrees
with something.

Randy S. Little
http://www.rslittle.com/
http://www.imdb.com/name/nm2325729/



On Mon, Dec 14, 2015 at 4:59 PM, Neil Scholes <n...@uvfilms.co.uk> wrote:

> Oh yeah... Whoops :)
>
> Sent from my iPad
>
> On 14 Dec 2015, at 20:52, Randy Little <randyslit...@gmail.com> wrote:
>
> Yup that's the book I posted.  Its great.
>
> Randy S. Little
> http://www.rslittle.com/
> http://www.imdb.com/name/nm2325729/
>
>
>
> On Mon, Dec 14, 2015 at 3:23 PM, Neil Scholes <n...@uvfilms.co.uk> wrote:
>
>> I can recommend  the book -  Mathematics For Computer Graphics
>>
>> by John Vince
>>
>> ISBN 978-1-84996-022-9
>>
>> Covers all the main stuff.
>>
>> Algebra, trig, vectors, transforms, interpolation, curves, geometric
>> algebra etc - and relates it all to 2d and 3d imagery
>>
>>
>> N
>>
>>
>> Neil Rögnvaldr Scholes
>>
>> Directing | VFX | Art
>>
>> www.neilscholes.com
>>
>> +44 (0) 7977 456 197
>>
>>
>>
>> On 14 Dec 2015, at 06:45, Elias Ericsson Rydberg <
>> elias.ericsson.rydb...@gmail.com> wrote:
>>
>> I can recommend the videos that MIT have put online as open course ware.
>> The linear algebra course would be a good start.
>> Den 14 dec 2015 02:19 skrev "Daniel Short" <danisnotsh...@gmail.com>:
>>
>>> Brinkman and Wright's books are great.
>>>
>>> There's also an old FXPHD course for mathematics.  Maybe they offer it
>>> from the vault.
>>> MTH101
>>> https://www.fxphd.com/fxphd/courseDetails.php?idCourse=215
>>>
>>> For everything else I go to Kahn Academy for my math lessons (and so
>>> much more).
>>> https://www.khanacademy.org/
>>>
>>> On Sun, Dec 13, 2015 at 4:25 PM, Randy Little <randyslit...@gmail.com>
>>> wrote:
>>>
>>>> Yeah those book are good basics.  Then you can step up to this
>>>>
>>>>
>>>> http://www.amazon.com/Mathematics-Computer-Graphics-Undergraduate-Science/dp/1849960224
>>>>
>>>>
>>>>
>>>> Randy S. Little
>>>> http://www.rslittle.com/
>>>> http://www.imdb.com/name/nm2325729/
>>>>
>>>>
>>>>
>>>> On Sun, Dec 13, 2015 at 4:51 PM, Frank Rueter|OHUfx <fr...@ohufx.com>
>>>> wrote:
>>>>
>>>>> You can't go wrong with the two books Ron recommends.
>>>>> Art&Science is easy to understand and starts with the very basics (I
>>>>> only ever read the first edition but I assume the structure hasn't 
>>>>> changed).
>>>>> Once you finish that one, Steve Wright's book is an excellent follow
>>>>> up to go deeper into the geek side of things. Even if you look it up on a
>>>>> per-need basis rather than read it front to back.
>>>>>
>>>>> After those two books you will realise compositing is nothing but
>>>>> applied high school maths :-D
>>>>>
>>>>> frank
>>>>>
>>>>>
>>>>>
>>>>> On 14/12/15 9:22 am, Stepan Z wrote:
>>>>>
>>>>> Well i'm not too sure myself of the level if i'm honest. Right now my
>>>>> knowledge is probably of high school level, not more, but if there are
>>>>> various options then it would be interesting to check em out anyway!
>>>>>
>>>>> All the best
>>>>>
>>>>> Stepan
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On 13 Dec 2015, at 19:25, Ron Ganbar < <ron...@gmail.com>
>>>>> ron...@gmail.com> wrote:
>>>>>
>>>>> What level are we talking about?
>>>>> To get started I'm always recommend The Art and Science of Digital
>>>>> Compositing by Ron Brinkmann and Digital Compositing for Film and Video by
>>>>> Steven Wright. They both cover everything, but from two different angles.
>>>>> Both have a fair amount of math in them.
>>>>>
>>>>> R
>>>>> On Dec 13, 2015 21:09, "Stepan Z" <motionarti...@gmail.com> wrote:
>>>>>
>>>>>> Hello!
>>>>>>
>>>>>> I'm looking for a good compositing book that goes into math for
>>>>>> compositing. I think i really lack the technical understand of what nuke
>>>>>> does under the hood. Would anyone be able to recommend anything?
>>>>>>
>>>>>> All the best
>>>>>>
>>>>>> Stepan
>>>>>>
>>>>>>
>>>>>>
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>>>>> --
>>>>> <ohufxLogo_50x50.png> <http://www.ohufx.com/> *vfx compositing
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>>>>
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>>> --
>>> Daniel Short
>>> www.danisnotshort.com <http://www.vimeo.com/danisnotshort>
>>> 215.859.3220
>>>
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