You're correct - that mesh will need UVs. There is a UVProject node, but
getting exactly what you want may end up crashing Nuke as the 3d system is
not so robust. Probably better to apply UVs in Blender, Maya, Houdini etc
then use that.

On 20 April 2016 at 08:17, jean-luc <[email protected]> wrote:

> Hi all
>
> I love the point cloud generator and especially the “bake selected group
> to mesh’” but I am totally confused by the behaviour of the textures on the
> baked mesh.
> I want to apply a image to the mesh to control the emission rate of a
> particle system emiting from that mesh, but I just can’t make it happen.
> I suspect it has something to do with the UVs of the mesh but I can’t
> figure out to get a texture to wrap on it.
>
>
> I have attached a example of what I’m trying to do.
> The switch shows how it works perfectly fine on a card but not at all on
> the mesh.
>
> Any advice on this would be hugely appreciated :)
>
> Cheers
> Jean-Luc
>
>
>
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