Normals maybe? Use normals node to make sure they are uniform? On Apr 19, 2016 6:07 PM, "jean-luc" <[email protected]> wrote:
> Thanks Marten > > I tried using the UV project node but it was still not doing what I > expected and I think it will be quicker to place cards in the same position > and use that instead. > it’s a shame, it was so promising! > > > > On 20/04/2016, at 09:50, Marten Blumen <[email protected]> wrote: > > You're correct - that mesh will need UVs. There is a UVProject node, but > getting exactly what you want may end up crashing Nuke as the 3d system is > not so robust. Probably better to apply UVs in Blender, Maya, Houdini etc > then use that. > > On 20 April 2016 at 08:17, jean-luc <[email protected]> wrote: > >> Hi all >> >> I love the point cloud generator and especially the “bake selected group >> to mesh’” but I am totally confused by the behaviour of the textures on the >> baked mesh. >> I want to apply a image to the mesh to control the emission rate of a >> particle system emiting from that mesh, but I just can’t make it happen. >> I suspect it has something to do with the UVs of the mesh but I can’t >> figure out to get a texture to wrap on it. >> >> >> I have attached a example of what I’m trying to do. >> The switch shows how it works perfectly fine on a card but not at all on >> the mesh. >> >> Any advice on this would be hugely appreciated :) >> >> Cheers >> Jean-Luc >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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