Normals maybe? Use normals node to make sure they are uniform?
On Apr 19, 2016 6:07 PM, "jean-luc" <[email protected]> wrote:

> Thanks Marten
>
> I tried using the UV project node but it was still not doing what I
> expected and I think it will be quicker to place cards in the same position
> and use that instead.
> it’s a shame, it was so promising!
>
>
>
> On 20/04/2016, at 09:50, Marten Blumen <[email protected]> wrote:
>
> You're correct - that mesh will need UVs. There is a UVProject node, but
> getting exactly what you want may end up crashing Nuke as the 3d system is
> not so robust. Probably better to apply UVs in Blender, Maya, Houdini etc
> then use that.
>
> On 20 April 2016 at 08:17, jean-luc <[email protected]> wrote:
>
>> Hi all
>>
>> I love the point cloud generator and especially the “bake selected group
>> to mesh’” but I am totally confused by the behaviour of the textures on the
>> baked mesh.
>> I want to apply a image to the mesh to control the emission rate of a
>> particle system emiting from that mesh, but I just can’t make it happen.
>> I suspect it has something to do with the UVs of the mesh but I can’t
>> figure out to get a texture to wrap on it.
>>
>>
>> I have attached a example of what I’m trying to do.
>> The switch shows how it works perfectly fine on a card but not at all on
>> the mesh.
>>
>> Any advice on this would be hugely appreciated :)
>>
>> Cheers
>> Jean-Luc
>>
>>
>>
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>
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