Ok, one last thing: I have a couple of raw greenscreen plates and their
according graded versions. Is there a "right way" to do the keying process?

1) pull the key/matte from the undistorted plate -> distort the resulting
matte plate & the graded plate

2) distort the raw & graded plate -> pull the key from the distorted raw
plate

Way one seems more "correct" and clean to me. Way two might result in a
slightly worse greenscreen plate with wrong or missing details because of
the transforming process. Or is this wrong and both ways result in a
mathematically equal result?

Thanks again!




On Thu, Feb 16, 2017 at 1:47 AM, Frank Rueter|OHUfx <fr...@ohufx.com> wrote:

> Just remember that pixel aspects are just a concept to correlate the
> physical resolution of an image to what it should look like.
> There is no such thing as a non-square pixel in this context, so it's
> either making the images appear to be (un-)distorted via a viewer setting
> (based on a factor called "pixel aspect") or physically (un-)distorting
> them. The latter is required when combing different PAs, the former is
> required to view the images the way the final output media will show them
> (i.e. seemingly undistorted).
>
> When this gets confusing it's best to turn off the pixel aspect
> compensation in the viewer so what you see is what you get.
>
>
>
> On 16/02/17 10:50 AM, Sven Schönmann wrote:
>
> Righty, I was expecting that.
>
> Thank you for getting back on this Frank.
>
> On Wed, Feb 15, 2017 at 10:10 PM, Frank Rueter|OHUfx <fr...@ohufx.com>
> wrote:
>
>> If you mix different PAs you have no choice but to physically
>> squeeze/stretch to match.
>> I tend to set up Reformat nodes to bring the supplementary clips in line
>> with the main plate and ensure that transform concatenation is solid.
>>
>> But that's pretty much it. Technically using a 0.5 scale in your
>> transform is fine too. You have to do what you have to do.
>>
>>
>>
>>
>> On 16/02/17 5:31 AM, Sven Schönmann wrote:
>>
>> Hey everyone,
>>
>> I have the same situation like Lee has in the forum:
>>
>> https://community.foundry.com/discuss/topic/129006
>>
>> In my case I hit the point that mighty Frank is mentioning:
>>
>> "Unless you are mixing different aspect ratios you should not have to
>> physically un-squeeze the footage (which would only introduce filter hits)."
>>
>> So, that's exactly my case. How should I approach the workflow when
>> bringing in standard square pixel footage to merge? Using a Transform with
>> a width of "0.5" seems awfully wrong. Is doubling the pixel width of my
>> anamorphic footage the correct way? Seems also not very attractive to
>> double the pixel count...and also some filter issues like Frank mentioned.
>>
>> Cheers
>>
>> Sven
>>
>>
>>
>>
>>
>>
>> _______________________________________________
>> Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, 
>> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>> _______________________________________________ Nuke-users mailing list
>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
> _______________________________________________
> Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, 
> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
>
> _______________________________________________
> Nuke-users mailing list
> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to