-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Monday, June 30, 2003 5:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [Ogf-l] RE: Independently Designed OGC/PI Clashes
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Monday, June 30, 2003 5:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [Ogf-l] RE: Independently Designed OGC/PI Clashes
In declaring compatibility or co-adaptability with a trademark you would have to be cognizant of the item with which you are claiming compatibility.
While I think you're right as a practical matter, there
are at least two ways in which this can be more complicated:
1. You inadvertantly use a trademark, and the owner of
the trademark asserts that your use is a claim of compatibility or
co-adaptability. He's wrong, but you can have a fight to prove
it.
2. You claim compatibility or co-adaptability with some
game mechanic, but don't realize that the mechanic is also a trademark. Here
you're clearly wrong, and will have to correct it; but you were wrong through
neglect, not through intent.
Either it's a pain and you have to keep track of the PI of everything in your section 15, even if you didn't put it there,
As many have learned, the
OGL provides no guarantee that compliance won't be a pain. In general, if a
court has to choose between "complying is a pain" and "someone's IP will be
compromised", I hope they lean toward the pain interpretation. If the pain gets
so great as to crash the system, that will be bad; but if the pain is tolerable,
I don't mind, because entering into the license is voluntary, and people have
the opportunity to weigh the pain (and other costs) against the
benefits.
<<I
THINK it makes sense to say that the derivation chain for PI ends at the
first product where the PI is not declared. >>
Then, effectively, some classes of PI are weakened (though not really trademarks or art). A lot of things can be conceptually reduplicated without copyright infringement, and then the 3rd guy in the chain can reintroduce conceptually similar things to the PI declared by the original contributor.
If this is not done in a deliberate effort to
circumvent PI, I'm a lot less troubled by it. I don't know what a court might
say, but I feel like PI is being overused by quite a stretch. Your Hero
Points example is typical: I understand entirely that they want to close
off and protect their Hero Point rules, which are (presumably) not derivative of
OGC and thus legitimate to claim as non-OGC; but I'm not convinced that PI was
the best way to do this, since it closes off not just the rules but also the
name. As you have pointed out, "Hero Points" the name have precedent
in a lot of other games, and independent reinvention was inevitable. I'd be
happy with a PI interpretation -- or any other legal mechanism -- that protected
their non-derivative mechanics but not the name.
If Mike is right, however, then the license is total junk -- it'll do nothing but foment legal battles over who has a PI declaration in a short write-up they gave to their gamer buddies.
I so much want Mike to
be wrong; but I have no legal training to support me on
this.
Martin L. Shoemaker
[EMAIL PROTECTED]
http://www.TabletUML.com -- The UML tool
you don't have to learn!
