On Tue, 9 May 2000, Daniel Abraham wrote:
> 1) If you wrote a module, would you place it on the open license agreement?
Yes and no. I'd try to keep the majority of the "source" material closed,
but stats, rules, and some source material would be open.
> 2) How do you think such an agreement affects a new writer breaking into the
> field?
You're more likely to be able to find someone willing to publish you,
although electronic publication will be easier than paper publication.
> 3) Do you think experienced writers will use the open license agreement?
For vanity publishing, yes. For "bread and butter" writing, only if it
pays as well as writing for a proprietary system does.
> 4) What do you predict will happen to professional writers who choose not to
> use the OGL?
Nothing. WotC does not employ freelancers on any kind of regular basis, so
professional writers will still be writing for other companies. It's only
if the other companies start dying off that the problems begin. I really
don't want D&D to become the only game in town.
> 5) Who benefits the most from the OGL, and why?
D&D gamers. Wizards of the Coast. Anyone who can turn the OGL/D20 to their
advantage.
Regards,
Nicholas HM Caldwell
freelance writer, and editor for:
http://www.guildcompanion.com/
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For more information, please link to www.opengamingfoundation.org