<<
1) If you wrote a module, would you place it on the open license
agreement?
>>
If I developed a module, I probably would.
<<
2) How do you think such an agreement affects a new writer breaking into
the field?
>>
If you're primarily concerned with setting, and stories, but don't want
to deal with writing a complete ruleset to go with the setting, using
d20 can make the job easier, and this would be a good thing to have.
<<
3) Do you think experienced writers will use the open license agreement?
>>
It would depend on if this appealed to them.
<<
4) What do you predict will happen to professional writers who choose
not to use the OGL?
>>
Seriously, if they were professionals, they'd probably keep doing what
they have been doing all along ;-)
<<
5) Who benefits the most from the OGL, and why?
>>
(To link this with d20 as well as my answer to #2) Those that have a
setting but don't want to go to the trouble of writing a complete set of
rules, but rather use an existing set of rules.
Overall, the consumer will benefit the most.
--
Korath,
http://www.korath.com
"He was already dead, he died a year ago, the moment he touched her.
They're all dead, they just don't know it." --Eric Draven, The Crow
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For more information, please link to www.opengamingfoundation.org