I can appreciate that... what about the common trick for example, an online
card game... or like the army builder software that is out there... it
distributes no licensed data with its game but makes it very simple and easy
with clear directions to follow on how to add blatantly copyrighted info to
their game.  Things like card games with no pictures that let you insert
whatever ripped pic you want...

Also, what defines a "separate distribution"?  I have a webpage that lets
you download the OGL portion of the software and then you can click to
another page to download the "operating system" for my game...  or they come
on separate disks...

I'm not looking for a hole... well... maybe... but I'm looking for a way to
produce software that I own and still allow OGL content to be inserted at
the user's option.

A great example would be a character import utility where I could provide a
tool that would enable an OGL player to import their character into my
game... a non-OGL game.

Jared Nielsen

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Ryan S. Dancey
> Sent: Saturday, May 20, 2000 9:10 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [Open_Gaming] Proposed Change to License
>
>
> From: Jared Nielsen <[EMAIL PROTECTED]>
>
> > what about the Windows operating system that
> > interprets executable code for display on a computer?
>
> There is a specific exception in the GPL for linking to operating system
> components that are not distributed with the software.
>
> You can, in general, write GPL'd software to dynamically link with just
> about anything you don't also distribute 'with' the GPL'd software.
>
> Ryan
>
>
> -------------
> For more information, please link to www.opengamingfoundation.org

-------------
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