> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of kevin kenan
> Sent: Monday, June 26, 2000 9:35 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [Open_Gaming] OGL and Intellectual Property
>
>
> Thanks for the comments, everyone. I was hoping that the OGL would be
> something different. I wanted a license that allowed the public
> creation of
> a system of rules and then allowed anyone to create completely closed
> adventure/setting materials based on those rules. I wanted a
> powerful set of
> mechanics available publically and a license strong enough to convince
> people who had valuable properties that they wouldn't risk their
> IP by using
> the public mechanics to make an RPG based on their IP.
Kenan, I think that's what we've got. The only "grey" area is where the
rules end and the setting begins... and if you've got ALL of the rules and
stat blocks open, I don't think there's anything to worry about.
DM
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