From: <[EMAIL PROTECTED]>

> So, here's my solution:  Why don't we write the OGL ourselves and THEN
> let a lawyer or ten look over it for problems?

Maggie, I've been working on this issue for almost a year now, and I've run
down just about every path imaginable.  A lot of that work has been done in
public, with extensive feedback.  The license has changed many times to
address input from the community, from the legal team, from things happening
in the Free Software community, and as our concept of how to make this
transition work has improved.

I believe that the process I have followed will deliver the best, most
effective Open Gaming License possible, and may be the one process that WotC
will accept for the release of the D20 System.

The OGL is >not< a WotC product license.  It is not a D20 license.

It is an Open Gaming License, and it is suitable for use by a wide variety
of products from a wide variety of publishers.

If you have ideas about ways to improve the license, now is the time to
discuss them.  I just don't agree that you'll get a "better" license by
having a group of people set up a separate effort and replicate the work
done to date.

Ryan

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