Please excuse my first post as being just a Copy/Paste -- but doesn't the
following message posted by Ryan Dancey answer the question as to how 1.(E)
should be interpretted:


>>Ryan Posted
> <snip>
> where we started, except now there is an affirmative way for 
> people to avoid
> accidentially mixing their proprietary, closed content with 
> the Open Game
> Content.  This addresses one of the longstanding issues with 
> the license -
> namely the worry that it would be confusing for people to 
> figure out what
> they could and could not re-use in a product that mixed Open 
> and Closed
> content.  The changes to the license listed above mean that 
> you have to both
> identify the Open content, and identify any Closed content as well.
> <snip>

Full text of the message, included below...

--
Michael Cortez
[EMAIL PROTECTED]



> -----Original Message-----
> From: Ryan S. Dancey [mailto:[EMAIL PROTECTED]]
> Sent: Saturday, August 26, 2000 9:27 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [Open_Gaming] OGF (possible) Final Draft
> 
> 
> From: "Brad Thompson" <[EMAIL PROTECTED]>
> 
> > ERROR:
> > 1.(d)"Open Game Content" <snip> specifically excludes 
> Product Identity.
> > 7. <snip> The owner of any Product Identity used in Open 
> Game Content
> <snip>
> > You can't use Product Identity in Open Game Content, because Product
> > Identity is specifically excluded from Open Game Content.
> 
> I agree this is probably an error; and it relates to my 
> response to your
> thoughts below.  I do however think that the part of 1.(d) 
> that says "and
> means any work covered by this License" preserves the right to include
> non-game mechanic materials as Open Game Content at the contributor's
> discretion.  The wording needs help though.
> 
> > It is no longer about sharing source material, but rather about
> > simply sharing game mechanics.
> 
> I think this concern can be fixed by adding a handful of 
> words and deleting
> one line from the license.
> 
> I think a few words need to be added (in brackets, below) so 
> that 1.(d)
> reads:
> 
> (d)"Open Game Content" means the game mechanic and includes 
> the methods,
> procedures, processes and routines to the extent such content does not
> embody the Product Identity and is an enhancement over the 
> prior art; [any
> additional content clearly identified as Open Game Content by the
> Contributor]; and means any work covered by this License, including
> translations and derivative works under copyright law, but 
> specifically
> excludes Product Identity.
> 
> And I think a few words need to be added (in brackets, below) 
> to limit the
> scope of the Product Identity so that 1.(e) reads:
> 
> (e) "Product Identity" means product and product line names, logos
> and identifying marks including trade dress; artifacts; creatures
> characters; stories, storylines, plots, thematic elements, dialogue,
> incidents, language, artwork, symbols, designs, depictions, 
> likenesses,
> formats, poses, concepts, themes and graphic, photographic 
> and other visual
> or audio representations; names and descriptions of 
> characters, spells,
> enchantments, personalities, teams, personas, likenesses and special
> abilities; places, locations, environments, creatures, 
> equipment, magical or
> supernatural abilities or effects, logos, symbols, or graphic 
> designs; and
> any other trademark or registered trademark [ delete: and 
> which specifically
> excludes the Open Game Content;] [add: clearly identified as Product
> Identity by the owner of the Product Identity.]
> 
> The practical operation of these two clauses would be this:  If you
> contributed Open Game Content that had mixed within it 
> material that you
> wanted to be Product Identity, you now have a structured way 
> to do that.
> 
> Under the pre-laywer draft of the OGL, you could have done 
> >exactly the same
> thing<, by making a note that described Product Identity just as the
> post-lawyer draft of the license does, and then listed the 
> material you
> wanted excluded from the Open Game Content you were distributing.
> 
> Thus, this post-lawyer license, with my proposed changes, 
> gets us right back
> where we started, except now there is an affirmative way for 
> people to avoid
> accidentially mixing their proprietary, closed content with 
> the Open Game
> Content.  This addresses one of the longstanding issues with 
> the license -
> namely the worry that it would be confusing for people to 
> figure out what
> they could and could not re-use in a product that mixed Open 
> and Closed
> content.  The changes to the license listed above mean that 
> you have to both
> identify the Open content, and identify any Closed content as well.
> 
> > Under this new OGL everyone is creating a hybrid work
> 
> A product like Chris Pramas' Death in Freeport, which 
> rendered "all the Text
> Open Game Content" would remain completely open except for 
> the illustrations
> and the maps.
> 
> A product with a note saying "all content is Open Game 
> Content" would be
> completely open.  (The D20SRD will use this clause.)
> 
> Another change I am going to suggest is the change of term to 
> "Excluded
> Product Identity", to make it even more clear to the 
> layperson what the term
> means.
> 
> On a side note, I think 1(f) can be deleted because nothing 
> in the license
> refers to Proprietary Trademarks.
> 
> Ryan
> 
> -------------
> For more information, please link to www.opengamingfoundation.org
> 
-------------
For more information, please link to www.opengamingfoundation.org

Reply via email to