Hello, 

        There have been a couple of messages back and forth about the 
value of the Player's Handbook.  On the one hand, I agree that 304 
pages of glossy paper with color art and so forth is a very good 
deal for what it is.  If you want to play D&D, it is a great value.  

        But as I understand it, the idea of the D20STL is that "D20" 
will be separate line from "D&D", and will have other genre games 
which depend on the D&D3 Players Handbook.  My statement is that 
the D&D3 Players Handbook is not a particularly good value as a 
core rulebook for non-D&D D20 games.  


On Thu, 7 Sep 2000, Doug Meerschaert wrote:
> >From: John Kim <[EMAIL PROTECTED]>
> > In short, I stand by my assertion that $20 is a lot to pay for what
> > the Players Handbook gives me for a modern espionage game.
> 
> Let's look at it from the other angle: how much WOULD You pay for the 
> relevant rules?  How much could you sell a book with "only" the 
> relevant rules and still make a respecible profit?

        Well, to start with, if I was interested in a book of core 
mechanics for a modern espionage game, a 30-page book of *just* what 
I need is actually worth more to me than a 304-page book where I have 
to flip through piles of unused material to find what I am looking for.  

        So what do I get?  I get a random-roll character system, 
a class-based structure but not the classes I want, a skill/feat list, 
and combat system.  For a nicely laid-out 36-page book with this core, 
I would consider $6 pretty reasonable.  By comparison, I can get GURPS 
Lite for free (well, for printing costs which would be significant if 
I didn't print such stuff at work).  

        But to me as a non-D&D player, the value is reduced by all the 
D&D stuff which is constantly through it.  So less than $6, but 
obviously more than zero -- maybe $3.  

-*-*-*-*-*-*-
> 
> > As for popularity: if I wanted to do what was popular, I would 
> > be hanging out in sports bars and drinking beer.
> 
> False analogy.  When you go to play cards, do you bring the modern 
> deck, or an old Tarot deck?

        Huh?  I'm not sure I see either the failure of the analogy or 
your point with cards.  My usual card game these days is _Lost Cities_ 
(by Reiner Knizia), so I would typically bring that deck if I wanted 
to play a card game.  That is two-player, though, and I don't really 
have a favorite multi-player card game so I would probably bring a 
couple: possibly _ZumKukKuk_ or _Mamma Mia_.  

- John


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