John Kim wrote:
        But as I understand it, the idea of the D20STL is that "D20" 
will be separate line from "D&D", and will have other genre games 
which depend on the D&D3 Players Handbook.  My statement is that 
the D&D3 Players Handbook is not a particularly good value as a 
core rulebook for non-D&D D20 games.  
**************

What WotC is betting is that you'll buy the D&D PHB anyway. Not JUST to play
your espionage game, but because they're figuring that everyone in the
industry will buy one. So whileD20 Espionage game can't include a couple of
critical elements, that's probably no big deal because everyone will already
have a copy of the PHB. You're right, it's ridiculous to expect someone to
buy the PHB just to play some other game. But how many of us just play ONE
game?


On Thu, 7 Sep 2000, Doug Meerschaert wrote:
-*-*-*-*-*-*-
> 
> > As for popularity: if I wanted to do what was popular, I would 
> > be hanging out in sports bars and drinking beer.
> 
> False analogy.  When you go to play cards, do you bring the modern 
> deck, or an old Tarot deck?

        Huh?  I'm not sure I see either the failure of the analogy or 
your point with cards.  My usual card game these days is _Lost Cities_ 
(by Reiner Knizia), so I would typically bring that deck if I wanted 
to play a card game.  That is two-player, though, and I don't really 
have a favorite multi-player card game so I would probably bring a 
couple: possibly _ZumKukKuk_ or _Mamma Mia_.  
********

Doug's point is that it's not about being popular, it's about being able to
play with the widest variety of people. If everyone is playing D20 then it
makes sense to make your products work with D20. 
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