At 01:17 PM 9/8/00 GMT, "Faustus von Goethe" <[EMAIL PROTECTED]> wrote:
>Still waiting for just one valid reason - other than a fetish for rules (;>) 
>why OGL is better for free products than the "online use policy"...

I've already listed several of these reasons once, so there's no telling
if you will take note of them this time, but the reasons to use the OGL
and D20 licenses over the online policy are as follows (presuming that
the OGL and D20 licenses are finalized in a form close to what's offered
today):

1. OGL/D20 clearly establishes that you own the closed work you produce
in conjunction with it.

2. OGL/D20 permits publication in mediums other than the Internet.

3. OGL/D20 has no content restrictions, while the online policy
discourages work that is not in keeping with WOTC's "respectable image."

4. The online policy can be revoked at any time.

5. The OGL establishes a common framework for using the work of others
and allowing your own work to be shared.

6. Using the OGL capitalizes on the high interest in open source
gaming.

7. Ryan Dancey has stated publicly that one of the goals of OGL/D20 is
to replace the online policy, so there's no assurance from WOTC that the
policy will still be around in a year.

8. WOTC is actively encouraging OGL/D20 work to be produced and supporting
it with a marketing effort.

Rogers Cadenhead
E-mail: [EMAIL PROTECTED]
Web: http://www.prefect.com
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