Q: Can I use the draft D20SRD to release something now, or do I still have to
wait?


DM

"Ryan S. Dancey" wrote:

> Q:  What does "Approved" mean?
> A:  It means that the license has been approved by the WotC legal team.
> WotC has agreed to support these terms for the upcoming release of Open Game
> Content.
>
> Q:  Who can use this license?
> A:  Anyone can use this license.  Permission to distribute the license is
> now granted.
>
> Q:  Do I have to use this license with material from WotC or based on
> something WotC publishes?
> A:  Not at all.  You can use this license to provide a strong copyleft to
> any material, including an entirely new project.
>
> Q:  How do I indicate what is "Open Game Content"?
> A:  The exact method is up to you.  You are required to "clearly" do so.
> Assume a "reasonable person" standard - if a reasonable person would be able
> to determine what is Open Game Content, your method will be acceptable.
>
> Q:  Do you have any suggestions as to how to do that?
> A:  Two simple methods recognized by the Open Gaming community (but by no
> means the only possible methods) are to place Open Game Content in boxed
> text and indicate in the publication that the boxed text content is Open
> Game Content; or place Open Game Content in a unique font, color or style
> not elsewhere used in the publication and indicate that any material in that
> unique font, color or style is Open Game Content.
>
> Q:  What is "Product Identity"?
> A:  Product identity means things that might be mixed in with Open Game
> Content that you do not wish to apply the terms of the License to.
>
> Q:  That's not very Open then, is it?
> A:  The License specifically limits the Product Identity to non-Game Rule
> content.  The Open Gaming License is primarily designed to provide a strong
> copyleft and an Open (meaning "freedom to copy, modify and distribute")
> License for Game Rules and materials that use Game Rules.  Content that is
> not Game Rules or material that uses Game Rules that is aggregated with such
> content need not be subject to the terms of this License.
>
> Q:  How do I identify "Product Identity"?
> A:  As with the need to indicate what is Open Game Content, you need to
> "clearly" do so.
>
> Q:  Do you have any suggestions as to how to do that?
> A:  The method that Wizards of the Coast will probably be using will be to
> include a list of things it considers "Product Identity" in a given
> publication as an enumerated list under a heading of that name.
>
> Q:  Are all the things listed as potential Product Identity automatically
> excluded from Open Game Content?
> A:  No, they are not.  The publisher must indicate specifically what they
> are claiming as Product Identity.  Also, Open Game Content can include any
> material the contributor has the rights to designate as Open Game Content.
> In other words, if you want to, you can make any material you have created
> Open Game Content at your option.
>
> Q:  What will happen to me if I use someone else's Product Identity without
> permission?
> A:  You will be in breach of the Open Gaming License.  If the owner of that
> Product Identity notifies you of the breach, and you fail to cure that
> breach as described in the License, your rights to use the Open Gaming
> License will terminate, and you could be sued for copyright violations and
> breach of contract.
>
> Q:  Just by the person who owns the Product Identity?
> A:  No.  Once your rights have terminated, if you continue to Use Open
> Gaming Content without those rights, you could be sued by each and every
> person who has contributed to the work you are Using.
>
> Q:  Do I really have to include a copy of the entire license when I Use Open
> Gaming Content?
> A:  Technically, the answer is yes.  Any time you Use Open Game Content, you
> should also include a copy of the license.  Practically, in the case of
> email messages or other very short material where you do not do so, you will
> be in breach of the License but you are unlikely to be so notified, and even
> if you were, you are unlikely to be repeatedly distributing the same email
> message, so you can cure your breach by agreeing not to continue to
> distribute the offending message without the full text of the License.
>
> One copy of the License is sufficient for each publication; you do not need
> to publish a copy of the License for every item of Open Game Content in a
> given publication.  You can also use one copy of the License for content on
> a web site, but if any part of that web site is designed to be downloaded
> and used separately by a user, you need to provide for an inclusion of the
> License with that download.
>
> You cannot merely refer to a web location or an offer to provide the License
> on request - you must actually include the full text of the License.
>
> I'm sure there will be other questions that need to be answered.  Please let
> me know what they are, and I will try to create an effective response, ASAP.
>
> Ryan
>
> ---------------------------
> Information on Open Gaming:  www.opengamingfoundation.org
> Information on RPGA:  www.wizards.com/rpga
> D&D 3rd Edition is coming!:  www.3rdedition.com
>
> -------------
> For more information, please link to www.opengamingfoundation.org

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For more information, please link to www.opengamingfoundation.org

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