kevin kenan wrote: > The only group of users who might think an open setting is less > valuable is the group who would otherwise control it. The reasoning > seems to be based purely on profit motives (not that this is a bad > thing): if the setting were open, then people would be less likely to > buy material produced by the owners since the owners would have to > compete with everyone else. And if the owners bought into Dancey's vision of open gaming, then they *should* reach the conclusion that by placing the world itself under an open license they would be driving customers to their basic book(s) covering the setting (since that's going to be a common reference for a world). Justin Bacon [EMAIL PROTECTED] ------------- For more information, please link to www.opengamingfoundation.org
- Re: [Open_Gaming] discussing an Open World License MaggieVining
- Re: [Open_Gaming] discussing an Open World License kevin kenan
- Re: [Open_Gaming] discussing an Open World License Tim Dugger
- Re: [Open_Gaming] discussing an Open World License kevin kenan
- Re: [Open_Gaming] discussing an Open World License Justin Bacon
- RE: [Open_Gaming] discussing an Open World License Weldon Dodd
- Re: [Open_Gaming] discussing an Open World License kevin kenan
- Re: [Open_Gaming] discussing an Open World License Justin Bacon
- Re: [Open_Gaming] discussing an Open World License Doug Meerschaert
- Re: [Open_Gaming] discussing an Open World License Rogers Cadenhead
- Re: [Open_Gaming] discussing an Open World License MaggieVining
- Re: [Open_Gaming] discussing an Open World License MaggieVining
- Re: [Open_Gaming] discussing an Open World License FrogGod
- Re: [Open_Gaming] discussing an Open World License Doug Meerschaert
